LiquidMaya is a Maya to Renderman plug-in that handles full Renderman output support with a focus on speed, efficiency, and extensibility. Its features include procedural rib generation, full network rendering support, segmented rib files, a shader assignment interface, and much more. Along with the ability to write full C++ plug-ins, it is incredibly easy to script Liquid with Mel. Liquid was used for the visual effects of the "Lord of the Rings" movie.
OpenEXR is a high dynamic range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications. It includes support for 16-bit floating-point pixels (compatible with NVIDIA's Cg shader language "half" datatype), several lossless compression algorithms, and extensible image metadata attributes.
Radiance is a set of tools which provide an advanced lighting simulation software package. It allows very detailed definition of materials' and light sources' properties through the use of advanced techniques like brdf and ies files, as well as a powerful mathematical scripting language, resulting in accurate renderings of scenes which are usually imported from CAD and 3D modelers. It uses the hybrid approach of Monte Carlo and deterministic ray tracing to achieve a reasonably accurate result in a reasonable time.
Fluxus is a graphical live coding environment for Scheme. Fluxus reads live audio or OSC network messages which can be used as a source of animation data for real-time performances or installations. Keyboard or mouse input can also be read for simple game development, and a physics engine is included for realtime simulations of rigid body dynamics. The built in scheme code editor runs on top of the renderer, which means you can edit the scripts while they are running.
The GTO format's primary usage is storage of static geometric data. The types of data you might find in a GTO file are things like polygonal meshes, various types of subdivision surfaces, NURBS or UBS surfaces, coordinate systems, hierarchies of objects, material bindings, and even images. It is used by film, video, and game production companies to streamline the modeling, animation, rendering, and 3-D paint processes. The distribution includes source code for a RenderMan Procedural plug-in, four Maya plug-ins, a Houdini plug-in, a number of command line tools, a Wavefront .obj parser, and two Python modules for reading, writing, and editing GTO files.
Drome Engine is a 3D game engine written in C++ using OpenGL for graphics rendering. Some of its features include dynamic lightmaps, stenciled shadow volumes, particle effects, md2 model loading, PCX and PNG image loading, TrueType font loading, simple physics, and a Quake-style console.
Earth3D visualizes the earth in realtime in a 3D view. One can rotate and zoom the view and fly around. Additional data layers can be added to the view, e.g. country flags and names. It uses data from NASA, USGS, the CIA, and the city of Osnabrück. The data is loaded on demand over the Internet.