36 projects tagged "Mac OS X"
BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.
curl and libcurl is a tool for transferring files using URL syntax. It supports HTTP, HTTPS, FTP, FTPS, SCP, SFTP, TFTP, DICT, TELNET, LDAP, POP3, IMAP, SMTP, RTSP, RTMP, and FILE, as well as HTTP-post, HTTP-put, cookies, FTP upload, resumed transfers, passwords, port numbers, SSL certificates, Kerberos, and proxies. It is powered by libcurl, the client-side URL transfer library. There are bindings to libcurl for about 40 languages and environments.
John the Ripper is a fast password cracker, currently available for many flavors of Unix, Windows, DOS, BeOS, and OpenVMS. Its primary purpose is to detect weak Unix passwords. It supports several crypt(3) password hash types commonly found on Unix systems, as well as Windows LM hashes. On top of this, lots of other hashes and ciphers are added in the community-enhanced version (-jumbo), and some are added in John the Ripper Pro.
PhysicsFS is a library to provide abstract access to various archives. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent, hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Symbolic links can be disabled, for added safety. Finally, PhysicsFS gives you a platform- abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc.
Artekopia Netjuke is a cross-platform Web-based audio streaming jukebox powered by PHP 4 and an increasing choice of databases. MP3, Ogg Vorbis, ASF/WMA, and other music file formats are supported. Artekopia Netjuke aims to enable small organizations or communities run a private "mp3.com-like" Web site to access the music they legitimately own, distribute, or are granted access to. It supports most audio players, language packs, optional file downloads, media protection schemes, multi-level security, shared and private playlists, random playlists, images, etc. It also features an unusual, easy-to-use installer module to get you started in minutes.
Tux Paint is a simple and entertaining drawing program geared towards young children. It has a simple interface, sound effects, and a cartoon character (Tux, the Linux penguin). Along with drawing brush strokes, lines and shapes, you can also enter text and place "rubber stamp" (or "sticker") images on the picture. Tux Paint is extensible, and could be useful in an educational environment (such as a grammar, elementary, or grade school). It's portable across numerous platforms, and runs well even on slower systems like the Pentium 133MHz.
skstream is a network transport library written in C++ using the iostream interface. It provides classes for handling TCP socket connections. It is derived from the FreeSockets library by Rafael Guterres Jeffman. Its primary use to the WorldForge project, who maintain this version, is as a transport for Atlas-C++, the standard Atlas protocol implementation.
Kobo Deluxe is an enhanced version of Akira Higuchi's game XKobo. It adds sound, smoother animation, high resolution support, OpenGL acceleration (optional), an intuitive menu-driven user interface, joystick support, and other features. Kobo Deluxe uses SDL for graphics, sound, and input, which makes it possible to run the game on a very wide range of platforms.
A .NET implementation of BCrypt, PHPass, and traditional crypt password algorithms.
A library of synchronization primitives and concurrent data structures for specific update-heavy workloads.