Baudline is a time-frequency browser designed for scientific visualization of the spectral domain. Signal analysis is performed by Fourier, correlation, and raster transforms that create colorful spectrograms with vibrant detail. Conduct test and measurement experiments with the built in function generator, or play back audio files with a multitude of effects and filters. The baudline signal analyzer combines fast digital signal processing, versatile high speed displays, and continuous capture tools for hunting down and studying elusive signal characteristics.
The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.
Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports OSS, Mac OS X CoreAudio, and Windows WMME, and can be compiled with support for ALSA and Jack.
jMax is a visual programming environment for building interactive real-time musical and multimedia applications by allowing the user to interactively design dataflow circuits. The basic data types that can go through are integers, symbols, lists, etc. It is an event-driven system and has been used for MIDI processing. A second part of the system (DSP) allows a continuous signal to flow through a circuit, which is most useful for PCM sound (ie. microphone, sound files, etc.). The system is extensible by using shared libraries, you may add data processor types, data types, GUI elements, device types, and more. Data processors may also be designed as circuits and reused.
Nyquist is an elegant and powerful language for sound synthesis and music composition. Unlike score languages that tend to deal only with events, or signal processing languages that tend to deal only with signals and synthesis, it handles both in a single integrated system. It is also flexible and easy to use because it is based on an interactive Lisp interpreter. You can design instruments by combining functions (much as you would using the orchestra languages of Music V, cmusic, or Csound). You can call upon these instruments and generate a sound just by typing a simple expression. You can combine simple expressions into complex ones to create a whole composition. It runs under any Unix environment, MacOS, Windows 95, and Windows NT, and it produces sound files as output (or direct audio output under Windows).
WaveSurfer is a sound visualization/manipulation tool for novice and advanced users, with a simple and intuitive user interface. It can be adapted to different tasks, such as speech research and education, speech/sound analysis, and sound annotation/transcription. You can also make more advanced/specialized applications by extending it with custom plugins or embed WaveSurfer components in other applications. Its flexible interface handles many different file formats, and it runs on many flavors of Windows and Unix. It also supports encoding and Unicode with unlimited file size, and more.
The CMU Midi Toolkit (CMT) is a collection of software for writing interactive MIDI software in C. It includes a number of handy utilities along with an application "shell" that provides timing, scheduling, and MIDI interfaces that are portable across DOS, Mac, SGI, and Amiga platforms.
AudioSlicer is a Cocoa GUI application that finds all silences in an audio file and allows you to split it into several smaller audio files and to name/tag them properly. While most other tools split automatically according to certain criteria, AudioSlicer shows you all silences within a certain range of duration. You can then listen and decide whether you want to split there. The splitting is done without loss; there is no decoding and re-encoding of audio data.