Mup produces very high quality PostScript printed music or a MIDI file from a text input file. It can handle almost any kind of music, instrumental or vocal, including tablature, shaped notes, guitar grids, alternate tunings, user-defined symbols, and much more. Mup has been under active development since 1992.
Sfront compiles MPEG 4 Structured Audio (MP4-SA) programs into efficient C programs that generate audio when executed. MP4-SA is a standard for normative algorithmic sound, which combines an audio signal processing language (SAOL) with score languages (MIDI and SASL). Under Mac OS X and Linux, sfront supports real-time, low-latency audio input/output and MIDI input. Under Mac OS X, sfront supports the creation of AudioUnit plug-ins. The documentation includes a book about SAOL programming.
MP3 Automagic CD Cover Creator (MACCC) creates printable CD covers (inserts, frontcards, traycards, etc.) for MP3 CDs (front and back for jewel cases, front-only for slimline). The covers it outputs are in PDF, CDInsert, CDRLabel, HTML, and .txt formats. These covers are great for use with in-dash car MP3 CD players.
Entagged is a Java audio file tagger which uses the freedb online database for the retrieval of the tags. It supports custom file renaming based on the tags (with any directory stucture), as well as custom tagging based on the file names. MP3, Ogg, and FLAC are currently supported.
This is the full source release of the "equalize_it" C=64 music disk, scripted in TKS and powered by EQU, SidPlay2, SDL, libpng, zlib, and OpenGL. "Equalize it" is a nostalgic journey through 20 years of C=64 SID music featuring many well known SID composers like Jeff, Martin Galway, Rob Hubbard, Mitch'n'Dane, Reyn Ouwehand, Matt Gray, and many more.
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays. Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last. The second novel feature is the musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.