Ecasound is a software package designed for multitrack audio processing. It can be used for simple tasks like audio playback, recording, and format conversions, as well as for multitrack effect processing, mixing, recording and signal recycling. It supports a wide range of audio inputs, outputs, and effect algorithms. Effects and audio objects can be combined in various ways, and their parameters can be controlled by operator objects like oscillators and MIDI-CCs. A versatile console-mode user interface is included in the package.
Mup produces very high quality PostScript printed music or a MIDI file from a text input file. It can handle almost any kind of music, instrumental or vocal, including tablature, shaped notes, guitar grids, alternate tunings, user-defined symbols, and much more. Mup has been under active development since 1992.
The Snack sound extension adds commands for sound play/record and sound visualization, e.g. waveforms and spectrograms. It supports in- memory sound objects, file based audio, streaming audio, WAV, AU, AIFF, and MP3 file formats, synchronous and asynchronous playback. The visualization canvas item types update in real-time and can output postscript. New commands and file formats can be added using the Snack C-API.
Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports OSS, Mac OS X CoreAudio, and Windows WMME, and can be compiled with support for ALSA and Jack.
jMax is a visual programming environment for building interactive real-time musical and multimedia applications by allowing the user to interactively design dataflow circuits. The basic data types that can go through are integers, symbols, lists, etc. It is an event-driven system and has been used for MIDI processing. A second part of the system (DSP) allows a continuous signal to flow through a circuit, which is most useful for PCM sound (ie. microphone, sound files, etc.). The system is extensible by using shared libraries, you may add data processor types, data types, GUI elements, device types, and more. Data processors may also be designed as circuits and reused.
LAoE is a graphical audiosample-editor, based on multi-layers, floating-point samples, volume-masks, variable selection-intensity, and many plugins suitable to manipulate sound, such as filtering, retouching, resampling, graphical spectrogram editing by brushes and rectangles, sample-curve editing by freehand-pen and spline and other interpolation curves, effects like reverb, echo, compress, expand, pitch-shift, time-stretch, and much more.
Swami is an instrument patch file editor using SoundFont files that allows you to create and distribute instruments from audio samples used for composing music. It uses FluidSynth, a software synthesizer, which has real time effect control, support for modulators, and routable audio via JACK. This project supersedes the Smurf SoundFont Editor, and is an entire object-oriented rewrite of it. The supporting libraries are GUI-independant and can be used in your own programs for doing SoundFont manipulation.