BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
Mup produces very high quality PostScript printed music or a MIDI file from a text input file. It can handle almost any kind of music, instrumental or vocal, including tablature, shaped notes, guitar grids, alternate tunings, user-defined symbols, and much more. Mup has been under active development since 1992.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
TAO (The ACE ORB) is an advanced, CORBA-compliant, real-time Object Request Broker (ORB). It is designed to meet the stringent Quality of Service (QoS) requirements of real-time applications, resulting in superior end-to-end predictability, efficiency, and scalable performance. It implements the latest CORBA specifications from the OMG. It is built with components from the ADAPTIVE Communication Environment (ACE) C++ framework, resulting in a highly extensible architecture, adaptability to a wide variety of situations, and portability across a broad range of platforms. Although TAO was designed to meet the demanding requirements of real-time applications, it is also well-suited for general-purpose CORBA applications.
Botan is a crypto library written in C++. It provides a variety of cryptographic algorithms, including common ones such as AES, MD5, SHA, HMAC, RSA, Diffie-Hellman, DSA, and ECDSA, as well as many others that are more obscure or specialized. It also offers SSL/TLS (client and server), X.509v3 certificates and CRLs, and PKCS #10 certificate requests. A message processing system that uses a filter/pipeline metaphor allows for many common cryptographic tasks to be completed with just a few lines of code. Assembly and SIMD optimizations for common CPUs offers speedups for critical algorithms like AES and SHA-1.
Ayam is a free 3D modelling environment for the RenderMan interface. It features good RIB export, CSG (all RenderMan primitives supported), and NURBS modelling. Features instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, n-level undo, console, and Tree-View with Drag-and-Drop support.
XCA is an interface for managing RSA and DSA keys, certificates, certificate signing requests, revocation lists and templates. It uses the OpenSSL and Qt4 libraries. Certificates and requests can be created and signed and many x509v3 extensions can be added. XCA supports multiple root and intermediate Certificate authorities. The CAs can be used to create CRLs and extend certificates. The following file-formats are supported: PEM, DER, PKCS#7, PKCS#8, PKCS#10, PKCS#12, and SPKAC.
G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or don't like the OpenGL abstraction.