The SeaMonkey project is a community effort to develop an all-in-one Internet application suite. It contains an Internet browser, email and newsgroup client with an included Web feed reader, HTML editor, IRC chat, and Web development tools, and is sure to appeal to advanced users, Web developers, and corporate users. It uses much of the Mozilla source code powering such successful siblings as Firefox, Thunderbird, Camino, Sunbird, and Miro.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
Ice is a modern alternative to object middleware such as CORBA or COM/DCOM/COM+. It is easy to learn, yet provides a powerful network infrastructure for demanding technical applications. It features an object-oriented specification language, easy to use C++ and Java mappings, a highly efficient protocol (including protocol compression), asynchronous method invocation and dispatch, dynamic transport plug-ins, TCP/IP and UDP/IP support, SSL-based security, a firewall solution, and much more.
SMS Framework is an Objective C framework for decoding SMS messages in PDU format to objects. It is easily usable in Cocoa and GNUstep environments, and it reduces developer responsibility for decoding messages to extracting the raw messages from the phone. The XCode project file contains three targets: one system wide framework, one framework to include in applications, and a small application for testing the framework.
Channel is a C++ template framework for distributed message passing and event dispatching. Its major components (message IDs, routing algorithms...) are highly configurable as template parameters. As a namespace shared by peer threads, channels support publish/subscribe scope control, message filtering, and translation.
Grapple is designed to be a simple network layer, allowing the addition of multiuser features to an application for as little as a dozen lines of code. However, it also allows for more. It features simple client-server networking that keeps all clients aware of all other clients, passworded servers, and data transfer via TCP, UDP, or reliable UDP. Advanced features include network messaging via push, pull, or a combination, multiple methods of querying users, user groups for client bandwidth saving, network load reacting data transmission and retransmission, background pinging to monitor network states, server failover, and a fully functional lobby system.