Mup produces very high quality PostScript printed music or a MIDI file from a text input file. It can handle almost any kind of music, instrumental or vocal, including tablature, shaped notes, guitar grids, alternate tunings, user-defined symbols, and much more. Mup has been under active development since 1992.
jMax is a visual programming environment for building interactive real-time musical and multimedia applications by allowing the user to interactively design dataflow circuits. The basic data types that can go through are integers, symbols, lists, etc. It is an event-driven system and has been used for MIDI processing. A second part of the system (DSP) allows a continuous signal to flow through a circuit, which is most useful for PCM sound (ie. microphone, sound files, etc.). The system is extensible by using shared libraries, you may add data processor types, data types, GUI elements, device types, and more. Data processors may also be designed as circuits and reused.
Artekopia Netjuke is a cross-platform Web-based audio streaming jukebox powered by PHP 4 and an increasing choice of databases. MP3, Ogg Vorbis, ASF/WMA, and other music file formats are supported. Artekopia Netjuke aims to enable small organizations or communities run a private "mp3.com-like" Web site to access the music they legitimately own, distribute, or are granted access to. It supports most audio players, language packs, optional file downloads, media protection schemes, multi-level security, shared and private playlists, random playlists, images, etc. It also features an unusual, easy-to-use installer module to get you started in minutes.
Cammgr manages a collection of web cameras. It will bring cameras online or offline, and initiate or suspend image capture operations. Any camera can be controlled provided a driver is available. Cammgr supports multiple images per camera, default images for inactive cameras, per- user/host/camera notifications, and an easy-to- use configuration file. It can scan Apache log files to auto-initiate image capture, and tune capture frequency can to the minimum needed to ensure that clients receive a new image on request.
Q-Midi is a MIDI interface module which allows you to write MIDI applications in the Q programming language. It runs on top of Grame's MidiShare package. Most basic MidiShare functionality is available, including timing functions for realtime programming and MIDI file access. A sample MIDI player application is included (which requires Tcl/Tk).
Q-Audio is a digital audio interface for Q. The package contains three modules which together provide the basic functionality needed to write digital audio applications. The audio module implements a (nearly) real-time audio interface on top of the PortAudio library. The sndfile module allows you to access sound files in various formats using libsndfile. The wave module provides basic operations for creating and manipulating wave data, including operations to convert sample rates, to calculate Fourier transforms, and to display wave data in a GGI visual.
Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.
VisIt is an interactive parallel visualization and graphical analysis tool for viewing scientific data. Users can quickly generate visualizations from their data, animate them through time, manipulate them, and save the resulting images for presentations. VisIt contains a rich set of visualization features so that you can view your data in a variety of ways. It can be used to visualize scalar and vector fields defined on two- and three-dimensional (2D and 3D) structured and unstructured meshes. It was designed to interactively handle very large data set sizes in the terascale range, and works well down to small data sets in the kilobyte range.
Tao is a software package for sound synthesis using physical models. It provides a virtual acoustic material constructed from masses and springs, which can be used as the basis for building quite complex virtual musical instruments. It comes with a synthesis language for creating and playing instruments and a C++ API for those who would like to use it as an object library.