The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
Ice is a modern alternative to object middleware such as CORBA or COM/DCOM/COM+. It is easy to learn, yet provides a powerful network infrastructure for demanding technical applications. It features an object-oriented specification language, easy to use C++ and Java mappings, a highly efficient protocol (including protocol compression), asynchronous method invocation and dispatch, dynamic transport plug-ins, TCP/IP and UDP/IP support, SSL-based security, a firewall solution, and much more.
Zoidcom is a high level, UDP based game networking library for C/C++. Applications register their gameobjects with Zoidcom, and Zoidcom will manage when which object and which internal data of that object is sent to whom. It uses bitstreams as a native datatype and thus is very bandwidth efficient. Support for background file transfers, synchronization of player movement with extrapolation and client side prediction, and many other things are included.
SDE for NetBeans is a UML modeling environment tightly integrated with NetBeans. It lets you draw all types of UML diagrams (use case diagram, class diagram, sequence diagram, activity diagram, etc.) in NetBeans, reverse source code (Java, C++, XML, XML Schema, CORBA IDL, etc.) to UML models, and generate Java source from UML diagrams. It features a Rational Rose importer, an XMI importer, HTML/PDF documentation generators, and plug-in and template support.
Quality Objects (QuO) is a framework for providing quality of service (QoS) in network-centric distributed applications. These applications range from embedded applications to wide area network applications, including many military and commercial applications. QuO bridges the gap between the socket-level QoS being specified, researched, and provided by a number of organizations and the distributed object level where many distributed applications are best written. QuO adds QoS to CORBA and Java RMI in a manner which is appropriate for creating applications that can adapt to environments that are unpredictable or have strict resource constraints.
QOF (Query Object Framework), provides a set of C Language utilities for performing generic structured complex queries on a set of data held by a set of C/C++ objects. This framework is unique in that it does not require SQL or any database at all to perform the query. Thus, it allows programmers to add query support to their applications without having to hook into an SQL database.
Channel is a C++ template framework for distributed message passing and event dispatching. Its major components (message IDs, routing algorithms...) are highly configurable as template parameters. As a namespace shared by peer threads, channels support publish/subscribe scope control, message filtering, and translation.