libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.
ioquake3 (or ioq3 for short) builds upon id Software's Quake 3 source code release. It cleans it up, fixes bugs, and adds features. Its goal is to be the Quake 3 distribution upon which people base their games and projects. Its design goals include optimizing the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms. While it doesn't have PunkBuster (and never will), it does provide more security for servers and clients by way of various bugfixes which aren't in id's client.
The Whole Brain Catalog is a 3D virtual environment to facilitate solutions for currently intractable challenges in brain research. It is meant to enable the synthesis of data measured from brains at different scales into more coherent models of brain structure and function. The Whole Brain Catalog is a client-server platform that provides rich 3D views for researchers to zoom in, out, and around structures deep in a multi-scale spatial framework of the mouse brain. A 3D graphics engine used in graphics-intensive computer gaming generates high-resolution visualizations that bring data to life through biological simulations and animations.
San Le's Free Computational Electromagnetics (SLFCEM) is a package of scientific software for use in computational electromagnetics. Command-line driven calculation engines are separate from the GUI components and can be used independently. It includes two of the basic finite elements types, 4 node quad and 3 node triangle. Each element type has a unique GUI specific to the element. Modal analysis for solving the waveguide problem is done using edge based elements. There is also code for generating edge connectivity. The algorithm used is a combination of Lanczos for tridiagonalization of the system, as well as QR to calculate the resulting eigenvalues. In addition to skyline storage and LU decomposition, calculations are also made using the Conjugate Gradient Method.
Penumbra is a first person horror adventure focusing on story, immersion, and puzzle solving. Violence and combat are hardly an option: the player has to use wits to guide Philip through his final test, which makes the series unique in offering a truly dangerous and terrifying experience. Played from a first person perspective and powered by a 3D engine utilizing cutting edge technology, Penumbra is a true advancement to the adventure genre. The unique physics system allows for true environmental interaction: The player can open drawers, pull levers, pick up objects and manipulate those objects in 3D space, all using natural mouse movements. This creates a highly interactive and immersive game world.
iMorph is cross platform 3D image analysis software. It permits the morphological characterization of porous media, and more precisely cellular materials. The first step of the analysis is a macroscopical characterization of the different phases. It allows porosity, tortuosity, and specific surface measurement. The anisotropy is also quantified at the sample scale. In a second step, the software gives a morphological study at the pore scale. Automatic methods for cell extraction give access to shape analysis, classification, and orientation. Moreover, it permits a local voxel classification in order to identify local shape such as shell, plates, and rods. Finally, the software gives a topological description by generating the graphs of both the solid and fluid phase. The human interface is intuitive and can be used by a non-expert of image processing. 3D visualization uses OpenGL libraries and allows interaction with segmented objects. An XML samples database is used to store results belonging to a region of interest in the media.
Frogatto is an old-school 2D platformer game starring a certain quixotic frog. It has gorgeous, high-end pixel art, pumping arcade tunes, and all the gameplay nuance of a classic console title. Run and jump over pits and enemies. Grab enemies with your tongue, swallow them, and then spit them out at other enemies as projectiles! Fight dangerous bosses, and solve vexing puzzles. Collect coins and use them to buy upgrades and new abilities in the store. Talk to characters in game, and work to unravel Big Bad Milgram's plot against the townsfolk! At over 30 levels set in 4 different environments, Frogatto is not a flash in the pan, and has the play-time you'd expect from a real video game.