MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
Aspose.Tasks is a non-graphical .NET Project management component which enables .NET applications to read, write, and manage Project documents without utilizing Microsoft Project. With Aspose.Tasks, you can read and change tasks, recurring tasks, resources, resource assignments, relations, and calendars. Aspose.Tasks works well with both WinForm and WebForm applications.
Fairmat is a derivative and capital investments modelling tool. It permits you to build a pricing model for many financial projects (or derivative contracts) using a graphical representation blended with a high level algebraic language. It is also possible to use it to evaluate projects and perform real options valuations. The platform can be extended using a plug-in system.
DotNetWikiBot Framework is a full-featured client API with a console interface that allows you to build programs and Web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework is intended to help with many complicated and routine tasks of wiki site development and maintenance. Any .NET language can be used to access DotNetWikiBot library functions. Only minimal programming skills are required to make bots with DotNetWikiBot Framework.
OpenSimulator is a multi-platform, multi-user 3D distributed virtual environment platform. Out of the box, it can be used to simulate virtual environments similar to that of Second Life. These can be used as social virtual worlds or for specific applications such as education, training, and visualization. Access is via the regular Second Life open-source viewer or via third-party clients. There are a number of private and public deployments of OpenSimulator, including OSgrid, which has over 8000 regions hosted by independent individuals and organizations spread over the Internet.