12 projects tagged "Mac OS X"
FireBreath is a cross-platform plugin architecture, targeting NPAPI browsers on Windows, Mac OS X, and Linux (Gecko/Firefox, Google Chrome, Apple Safari, Opera) and ActiveX Control hosts, including all versions of Microsoft Internet Explorer. It is designed to make it easier to get started than even doing an NPAPI plugin by hand. A Python-based "fbgen" tool generates a template skeleton and makes it possible to have a functioning browser plugin up and running in 20 minutes.
FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
Wisecracker is a high performance distributed cryptanalysis framework that leverages GPUs and multiple CPUs. It allows security researchers to write their own cryptanalysis tools that can distribute brute-force cryptanalysis work across multiple systems with multiple multi-core processors and GPUs. Security researchers can also use the sample tools provided out-of-the-box. The differentiating aspect of Wisecracker is that it uses OpenCL and MPI together to distribute the work across multiple systems, each having multiple CPUs and/or GPUs.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.
Pito is a set of C++0x header libraries to facilitate writing system call interceptor libraries based on LD_PRELOAD wrappers. The program "pito" is also provided for loading Unix commands with such wrappers. This system is capable of passing command line arguments to loaded plugins for easy configuration. Pito is supplied with a powerful system call sandbox library to prevent modifications to supplied filesystem locations and a system call logging library.
GoFigure2 is a cross-platform application for visualization, processing, and analysis of out-of-core multidimensional microscopy data (5D data sets). Users can visualize images, segment cells in 3d, track cells through time, and detect cell divisions to generate lineages. Results are stored in a MySQL database back-end. Once data has been processed, cell-based object features are quantified and can be used for sorting, color-coding, analysis, or exported to external tools. GoFigure2 was developed for biology research including studying the development of embryos (zebrafish and mouse), synthetic biology (signaling), and for drug screening.
QSapecNG (Symbolic Analysis Program for Electric Circuits (New Generation)) is a Qt-based program for symbolic analysis of linear analog circuits. It consists of two independent parts, the SapecNG framework engine and the QSapecNG GUI. It was based on SapWin. Users can draw, solve, analyse, and manage analog circuits.
Octaspire Crates! is a scriptable, skinnable, extensible, and relocatable 3D action puzzle game. All the missions, game entities (or crates), game states, and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can write new game entities, game states, missions, and levels with any text editor, without any special development tools. New skins can be created with any image editor that can save .png images, dropped into a new subdirectory under the resources/textures directory, and changed in the configuration file config.lua. Crates has also its own (simple) implementations for all the different container classes it needs (like vector, string, and so on) to keep the external dependencies fewer.
A Java based visual component for generation and recognition of 1D and 2D barcodes.