111 projects tagged "Mac OS X"
LibRaw is a library for reading RAW files obtained from digital photo cameras (CRW/CR2, NEF, RAF, DNG, and others). LibRaw is based on the source codes of the dcraw utility, though some of the drawbacks of dcraw have been eliminated. The users of the library are provided with an API to be used when writing their software programs.
pHash is an implementation of various perceptual hashing algorithms. A perceptual hash is a fingerprint of a multimedia file derived from various features from its content. Unlike cryptographic hash functions that rely on the avalanche effect of small changes in input leading to drastic changes in the output, perceptual hashes are "close" to one another if the features are similar. Potential applications include copyright protection, similarity searches for media files, or even digital forensics.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
GraphicsMagick is a robust collection of tools and libraries which support reading, writing, and manipulating an image in over 90 major formats including popular formats like DPX, DICOM, BMP, GIF, JPEG, JPEG-2000, PDF, PNG, PNM, SVG, and TIFF. A high-quality 2D renderer is included, which provides a subset of SVG capabilities. C, C++, Perl, Tcl, and Ruby are supported. Originally based on ImageMagick, GraphicsMagick focuses on performance, minimizing bugs, and providing stable APIs and ABIs. It runs on all modern variants of Unix, Windows, and Mac OS X.
Argyll is an ICC compatible color management system. It supports accurate ICC profile creation for scanners, CMYK printers, and film recorders, and calibration and profiling of displays. Spectral sample data is supported, allowing a selection of illuminants observer types, and paper fluorescent whitener additive compensation. Profiles can also incorporate source specific gamut mappings for perceptual and saturation intents. Gamut mapping and profile linking uses the CIECAM02 appearance model, a unique gamut mapping algorithm, and a wide selection of rendering intents. It also includes code for a fast 8-bit raster color conversion engine as well as support for fast, fully accurate 16-bit conversion. Device color gamuts can also be viewed and compared using a VRML viewer.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
libCVD is a very portable and high performance C++ library for computer vision, image, and video processing. The emphasis is on providing simple and efficient image and video handling and high quality implementations of common low-level image processing function. The library is designed in a loosely-coupled manner, so that parts can be used easily in isolation if the whole library is not required. The video grabbing module provides a simple, uniform interface for videos from a variety of sources (live and recorded) and allows easy access to the raw pixel data. Likewise, the image loading/saving module provides simple, uniform interfaces for loading and saving images from bitmaps to 64 bit per channel RGBA images. The image processing routines can be applied easily to images and video, and accelerated versions exist for platforms supporting SSE.
Esdl is library for accessing SDL and OpenGL through Erlang. SDL handles 2d graphics, user events, and audio while OpenGL handles 3d graphics. SDL (Simple DirectMedia Layer) is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It also does event handling from mouse, keyboards, and joysticks. OpenGL is a cross-platform standard for 3D rendering and 3D hardware acceleration.
FluidSynth is a real-time software synthesizer based on the SoundFont 2 specifications. It can read MIDI events from MIDI input devices or files and render them to an audio device using SoundFont instrument banks. It can also play MIDI files. Other features include real time effect control and a powerful API for embedding FluidSynth in other programs.