19 projects tagged "Mac OS X"
Bigloo is an implementation of the Scheme programming language. It relies on an optimizing compiler from Scheme to C. Bigloo enables connections between Scheme code and C code. It proposes many extensions to Scheme such as a regular parser compiler, an lalr parser compiler, pattern matching, an object layer, etc.
Geiser is a generic Emacs/Scheme interaction mode, featuring an enhanced REPL and a set of minor modes that improve Emacs' basic major mode for Scheme. The main features provided are evaluation of forms in the namespace of the current module, macro expansion, loading of files and modules, namespace-aware identifier completion, automatic documentation, jumping to the definition of an identifier, access to documentation, listings of identifiers exported by a given module, and rudimentary support for debugging. Geiser supports Guile and Racket.
Chicken is a Scheme compiler that translates most of R5RS Scheme into relatively portable C. It supports fully general tail-call recursion, first-class continuations, and has a very flexible and efficient interface to C and C++. Chicken implements several extensions to the Scheme language: lightweight threads, pattern matching macros, dynamic loading of compiled code, and various object-oriented paradigms, such as TinyCLOS, and others. The library system includes hundreds of convenient modules for practical use.
Meep is a free finite-difference time-domain (FDTD) simulation software package to model electromagnetic systems. It supports distributed-memory parallel simulations, nonlinear, anisotropic, and dispersive media, PML absorbing boundaries, and 1D/2D/3D and cylindrical problems. It is completely scriptable from either C++ or a Scheme (GNU Guile) interface.
STklos is a free Scheme System conforming to R5RS. The implementation is based on an ad-hoc Virtual Machine. It can also be compiled as a library, so that one can easily embed it in an application. Its features include an efficient and powerful object system based on CLOS, a simple-to-use module system, implementation of the full tower of numbers defined in R5RS, and easy connection to the GTK+ toolkit. STklos is the successor of STk, a Scheme interpreter tightly connected to the Tk toolkit.
Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
Larceny is a simple and efficient implementation of the Scheme programming language. Created originally as a test vehicle for research on garbage collection and compiler optimizations, Larceny has grown into a major multi-platform system, and is one of the very few implementations that support all four de facto standards for Scheme: IEEE/ANSI, R5RS, ERR5RS, and the R6RS. Development of Larceny has been supported by NSF, Sun Microsystems, and Microsoft.
Halyard is a scriptable multimedia engine with support for video, audio, graphics, and user interaction. It currently runs on Windows, and has a preliminary Macintosh port. It is based on PLT Scheme, wxWidgets, and the Quake 2 Engine. It includes a rudimentary IDE based on Scintilla.
eINIT is an alternative init system. It's quite fast, since it can potentially be used without the help of any scripting at all, but it is still flexible and extremely modular. The focus is on speed and parallelisation, mostly with embedded devices and low-downtime servers in mind, and benchmarks do suggest that it's doing a fairly good job at that. It compiles cleanly (and should thus work, provided someone writes appropriate modules) on Linux, FreeBSD, and Darwin/Mac OS X.
Roadsend PHP produces optimized stand alone applications, libraries, and Web applications from standard PHP source code. The compiler produces native machine code, not PHP byte code, so no interpreter is required. It is a new implementation of the PHP language and runtime environment compatible with Zend PHP. It does not share any code with the original PHP implementation.