BallroomDJ is a ballroom music player. It is designed to let the computer choose the music and to be able to play music the entire evening without intervention. It features flexible playlists, music queue management, requests, seeking in songs, speed with pitch control, and an optional audio file organizer. Playlists can have automatic selections based on your choice of dances and how often those dances should play, stops after some number of songs has been played, stops at a particular time, allowing of songs with certain keywords, sequences, and manual selection. Mix all of these in any order and modify them at any time.
The C++ Portable Types Library (PTypes) is a simple alternative to the STL that includes multithreading and networking. It defines dynamic strings, character sets, variants, lists and other basic data types along with threads, synchronization primitives and IP sockets. It is portable across modern Unix and Windows systems and includes a sample HTTP daemon showing the full power of the library.
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy.
CFL (Compressed File Library) is meant for the save-files used by games, and other sorts of data files. Its features include pluggable class factories, easy CFL file creation at runtime, and the ability to have multiple separate CFL objects in memory at the same time. The package also includes a CFL testing tool to make it easier to port the library and to create additional plug-in compressors, preprocessors, and ciphers. It also includes a makecfl utility, which makes it easy to create ini files.
EGSL is a small interpreter which can execute Lua scripts. It includes some functions for fast and easy game development. These are image manipulation functions, functions for 2D drawing, sound and music, input via mouse, keyboard, and joypad, and some helper functions. The engine is based on SDL, SDL_gfx, and SDL_mixer, and additionally on SDL_image on Haiku-OS.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.