Brain Workshop is an implementation of the Dual N-Back mental exercise. This exercise is a mental activity that has been scientifically shown to improve your working memory (short-term memory) and fluid intelligence. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. Brain Workshop includes additional challenging game modes beyond Dual N-Back.
"The Game" is a project designed to simplify the process of producing any high-quality cross-platform 2D or 3D graphical computer game. The hope is that any game can be produced simply by changing a few settings and pressing a "compile" button. The project has three "deliverables": a game engine library to abstract across the set of all possible computer games (applying object-oriented design methods to the general problem in such a way as to be usable in specific instances); a graphical interface for easy game design (an exercise in human interface design); and a gaming package with a lot of shiny games to play.
3Doku brings the traditional Sudoku game to the third dimension. In a 9x9x9 cube, 27 Sudoku schemas intersect one another along the three axis. Every 9x9 bi-dimensional schema must be solved, keeping in mind that every single cell belongs to the selected schema and also to the other two placed on the orthogonal planes. With 4 difficulty levels and 4 initial values distributions, you can customize your game and have every time a new exciting challenge to solve.
Crystal Core is a FPS quest-based game written with Crystal Space and Crystal Entity Layer. The game is based on a science fiction story. The player and his or her companions crash on an alien planet where they discover that the original intelligent inhabitants are now extinct due to an invasion of semi- primitive aliens from a distant planet. Your goal is either to destroy all aliens or escape the planet alive. To accomplish these goals you have to use alien technology and try to interface it with the broken ship that you arrived with.
Primrose is a game that presents a deep puzzle that is completely fresh. Primrose's gameplay is deceptively simple: Surround tiles of one color with another color to clear them. The surrounding tiles flip color, leading to possible chain reactions. Larger groups cleared and longer chain reactions are awarded more points. This simple setup has many interesting emergent properties, creating a challenging game without resorting to external gimmicks like time pressure. The game also features a world-wide online high score board complete with instant replay, move-by-move, of all top-scoring games.