110 projects tagged "Mac OS X"
GTK, which stands for the Gimp ToolKit, is a library for creating graphical user interfaces. It is designed to be small and efficient, but still flexible enough to allow the programmer freedom in the interfaces created. GTK provides some unique features over standard widget libraries.
Qt is a comprehensive, object-oriented development framework that enables development of high-performance, cross-platform rich-client and server-side applications. When you implement a program with Qt, you can run it on the X Window System (Unix/X11), Apple Mac OS X, and Microsoft Windows NT/9x/2000/XP by simply compiling the source code for the platform you want. Qt is the basis for the KDE desktop environment, and is also used in numerous commercial applications such as Google Earth, Skype for Linux, and Adobe Photoshop Elements.
The SeaMonkey project is a community effort to develop an all-in-one Internet application suite. It contains an Internet browser, email and newsgroup client with an included Web feed reader, HTML editor, IRC chat, and Web development tools, and is sure to appeal to advanced users, Web developers, and corporate users. It uses much of the Mozilla source code powering such successful siblings as Firefox, Thunderbird, Camino, Sunbird, and Miro.
Valentina is cross-platform SQL and non-SQL columnar database that allows development of client-server [Web] solutions and applications with an embedded local database using the same sources. Valentina DB provides an Object-Relational model, but you can also mix Relational and Extended Navigational. It introduces a revolutionary model abstraction "Link" that greatly simplifies db schema, and therefore simplifies SQL queries. It supports disk and in-memory databases, and field types including Bit, BLOB, Pictures, and Enum. It provides advanced features such as triggers, views, stored procedures, regular expressions, XML, full-text search, and calculated fields. It exists as Valentina Server, Valentina Studio, and a set of Valentina ADKs for all major programming languages.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
Wt is a C++ library for developing Web applications with an API that is widget-centric and inspired by existing C++ graphical user interface APIs. To the developer, it offers abstraction of Web-specific implementation details, increasing the accessibility and portability. Under the hood, the library uses the latest techniques (HTML5, Ajax, WebSockets) to handle user events and update the Web page.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
wxWidgets is a cross-platform C++ GUI library, offering classes for all common GUI controls as well as a comprehensive set of helper classes for most common application tasks, ranging from networking to HTML display and image manipulation. wxWidgets uses native widgets on all platforms whenever possible and fills missing gaps on some platforms using generic controls written with wxWidgets itself.
DirectFB is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware.