DirectFB is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware.
Coin is an implementation of Open Inventor. Open Inventor is the de facto standard API for retained-mode 3D graphics programming. Open Inventor has a highly extensible design, and has been designed to allow for rapid development of highly interactive 3D graphics applications in the fields of CAD, engineering, scientific computing, simulation, VRML, and visualization.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
CLAM is a multiplatform software framework for research and application development for the Audio and Music domains. It offers a conceptual model for building systems as well as tools for the analysis, synthesis, and transformation of audio signals using high level representation (notes, spectral peaks, etc.). It also provides multiplatform system abstraction and tools for audio and MIDI file handling, device handling, GUI and XML support, and more. It has proper Linux audio architecture integration (Ladspa, Alsa, OSC, Jack, VST, etc.) and rapid graphical prototyping both for the processing core and the user interface (Qt designer integration).
NUI is a GUI ToolKit intended to work with SGI's OpenGL API. It is similar in many ways to GTK+, Qt and even Win32, but with many enhancements in order to make it an easy and yet powerful tool for cross- platform GUI programming. It is currently developed on platforms supported by the NGL framework.
Cut The Crap Software radically simplifies the task of java-based system development. Packages focussed on such problems as persistence, object model representation and XML processing contribute to the encompassing goal of viable model-based system generation from simple descriptions.