Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.
Duplicati is a backup system and an implementation of Duplicity. Duplicati enables you to set up and monitor backups on Windows or Linux. Duplicati is based on the Linux-only Duplicity backup system. Duplicati has a very user friendly interface that allows you to configure and monitor your backups. It supports backing up to a variety of destinations, such as a network folder, a USB disk, a remote FTP server, a remote SSH server, Amazon S3 storage, or a WebDAV enabled server. All backups can be encrypted and are digtally signed, so that no other person can read or tamper with the backed up data.
FFTW++ is a C++ header class for the FFTW Fast Fourier Transform library that automates memory allocation, alignment, planning, and wisdom. In 2D and 3D, implicit dealiasing of convolutions substantially reduces memory usage and computation time. Wrappers for C, Python, and Fortran are included.
FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
Java Classic RPG is an RPG framework, engine, and game that uses OpenGL, a challenging AI, huge territories, and classic pen-and-paper turn-based combat. It is in the tradition of games like Wizardry 7 and EOB, but incorporates innovations made possible by modern computing technology. The framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games.
NeoTextureEdit is an easy to use graph-based procedural seamless texture editor. NeoTexture is the associated run-time generation library. Using continuous basis functions, it can generate arbitrary resolution images without quality degradation. Its main purpose is to produce high-quality textures for real time rendering applications that can be stored in a few kB and synthesized on application startup. But it can also be used to generate off-line images.
OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML/X3D support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL renderer as C++ libraries. The renderer is fully separate from the runtime library so that users can also provide their own renderer. The OpenVRML browser is provided as a D-Bus service, and is embeddable in host applications using XEmbed. The distribution provides both a stand-alone host and a host that runs as a Mozilla plug-in.
POP-C++ is a comprehensive object-oriented system for developing applications in large distributed computing infrastructures such as Grid, P2P or Clouds. It consists of a programming suite (language, compiler) and a run-time system for running POP-C++ applications. The POP-C++ language is a minimal extension of C++ that implements the parallel object model with the integration of resource requirements into distributed objects. This extension is as close as possible to standard C++ so that programmers can easily learn POP-C++ and so that existing C++ libraries can be parallelized using POP-C++ without too much effort. The POP-C++ run-time is an object-oriented open design that aims at integrating different distributed computing tool kits into an infrastructure for executing requirement-driven object-oriented applications. It uses objects to serve objects: the system provides services for executing remote objects.
The QtLua library aims to make Qt 4 applications scriptable using the Lua scripting language. It is an alternative to the QtScript module. QtLua does not generate or use generated binding code for Qt. Instead it provides useful C++ wrapper classes to make C++ and Lua objects accessible from both Lua and C++. It takes advantage of the Qt meta object system to expose QObject members to Lua scripts and comes with user manual and examples.
SDLbits is a very lightweight SDL wrapper for Java. This library was designed to be very small and simple. It does not use Swig, but goes directly from "native" Java definitions to the sdlbits C wrapper library to SDL or OpenGL (in C). All symbols are exposed as they would be in C, except the "SDL_" prefix has been removed, since all names are inside the SDL class. The SDL structures from C are translated to very simple Java classes, such as SDL.VideoInfo. Most fields are exposed as read-only "get" methods, but "set" methods for writable members are supported as well. These classes simply interface to the actual C data with a ByteBuffer "pointer".