Basilisk is a full-featured middleware library to develop games. It features sprites, animations, real time sound mixing with filters and special effects, high resolution timers, a basic 3D math library, an input system based on bindable actions, fullscreen exclusive mode support, resolution managers, JDK 5.0 compatibility, and more.
Esdl is library for accessing SDL and OpenGL through Erlang. SDL handles 2d graphics, user events, and audio while OpenGL handles 3d graphics. SDL (Simple DirectMedia Layer) is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It also does event handling from mouse, keyboards, and joysticks. OpenGL is a cross-platform standard for 3D rendering and 3D hardware acceleration.
Lush is a Lisp dialect with extensions for object-oriented and array-oriented programming. It is intended as a programming environment for prototyping numerically intensive applications. Unlike alternatives like Python or SciLab, Lush is designed for easy integration of existing C/C++/Fortran codes.
MuseScore lets you notate and compose music easily with your keyboard, your mouse, or a MIDI keyboard. You can print beautifully engraved sheet music or export it as PDF or PNG. You can play your score, transpose it, and save it as audio or MIDI file. MuseScore also supports MusicXML to let you share your composition with other scorewriters. MuseScore is often advertised as a cost effective alternative for Sibelius and Finale.
SDLucid is a C++ wrapper library for the SDL media library. It aims to not only be a wrapper, but to also offer a cleaner interface than the original SDL, as well as increased functionality. This additional functionality includes fonts, PNG loading, graphical primitives, built-in mixing, mod playing, and MP3 decoding. SDLucid follows naming conventions, approximating those of the Standard Template Library.
Studycard Studio Lite is a program to create and memorize multimedia flashcards, tests, and tutorials, including picture and sound identification. It is meant for educators, students, or anyone who has something to memorize. Students can create and study their own flashcards and track their progress. Educators can create quizzes or flashcards for their students.
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays. Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last. The second novel feature is the musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.