277 projects tagged "Mac OS X"
AFNIX is a multi-threaded functional writing system with dynamic symbol bindings that support the object oriented paradigm. It has a rich set of features providing runtime compatibility with C++. The engine runs on both 32- and 64-bit platforms, and it is designed to be portable across platforms.
AIMSpy is an application that parses and displays content from instant messaging systems using the local network. It is multi-threaded, uses BPF devices for network access, and includes fairly thorough support for the AIM chat protocol and rudimentary support for the Rendezvous (iChat) protocol.
Adianti Framework provides an architecture for developing PHP applications, reducing development costs, and helping developers write less code. It is a component-based and event-driven framework which uses commonly-known enterprise design patterns like MVC (Model View Controller), Front Controller, and ORM (Object-Relational Mapping) design patterns like Active Record and Repository. It provides two different widget toolkits, one for Web applications (HTML/CSS) and another for graphical applications (with a Graphical User Interface) which uses Gtk internally. The developer can write one set of code, and it can run in a Web environment and also as a graphical application.
Agar is a toolkit for graphical applications. It features a modern GUI system with an unobtrusive API. Agar can use different graphics interfaces, such as SDL and OpenGL, and it has been ported to numerous platforms, including game consoles and embedded systems. Agar is implemented in C, but can be used from other languages.
Algorithm Study provides tools and resources to augment the traditional study of algorithms. It includes implementations of common and less-common algorithms in a variety of languages and visualization tools to help in gaining a deeper understanding of the algorithms. The algorithm implementations are each accompanied by a discussion of the asymptotic ("big O") run time and memory limits of the algorithm. Some implementations include discussion of how the algorithm or data structure is commonly used and comparisons with similar algorithms or data structures. All implementations have test cases that exercise their functionality. The visualization tool, Algorithm Visualizer, displays what happens as various algorithms do their work.
Alice ML is a functional programming language that enriches the statically typed, closed functional world of ML with extensive support for type-safe programming of concurrent, distributed, and open systems. It also features cutting-edge constraint programming technology in the tradition of Oz/ Mozart. Alice ML is a mostly conservative extension of Standard ML.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
Angel is a 2D game prototyping engine based on OpenGL and C++. It was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April of 2008. Angel provides many useful functions for prototyping gameplay, including simple physics, particles, text rendering, sound, input mappings, config files, pathfinding, and Python scripting.
Ayam is a free 3D modelling environment for the RenderMan interface. It features good RIB export, CSG (all RenderMan primitives supported), and NURBS modelling. Features instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, n-level undo, console, and Tree-View with Drag-and-Drop support.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.