4tH is a Forth compiler with a little difference. Instead of the standard Forth engine it features a conventional compiler. 4tH is a very small compiler that can create bytecode, C-embeddable bytecode, standalone executables, but also works fine as a scripting language. It supports about 95% of the ANS Forth CORE wordset and features conditional compilation, pipes, files, assertions, forward declarations, enumerations, structures, suspended execution, recursion, include files, etc. It comes with an RPN calculator, line editor, preprocessor, compiler, decompiler, C-source generator, a virtual machine, and a multitasking environment.
ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Active Record connects business objects and database tables to create a persistable domain model where logic and data is presented in one wrapping. It’s an implementation of the object-relational mapping (ORM) pattern in which an object that wraps a row in a database table or view, encapsulates the database access, and adds domain logic on that data.
The adventure PHP framework (APF) is a utility to implement object oriented and generic PHP Web applications. It allows the developer to create programs in compliance with approved software design patterns, and the code base already has answers to many everyday problems. The framework cannot be described as an application that only has to be configured, but rather as a technical basis and design guide for the design of software. Further, it introduced many concepts and efficiency tools already well known in the Java community.
Agar is a toolkit for graphical applications. It features a modern GUI system with an unobtrusive API. Agar can use different graphics interfaces, such as SDL and OpenGL, and it has been ported to numerous platforms, including game consoles and embedded systems. Agar is implemented in C, but can be used from other languages.
Allegro is a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, file management functions, compressed datafile, and a GUI.
Angel is a 2D game prototyping engine based on OpenGL and C++. It was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April of 2008. Angel provides many useful functions for prototyping gameplay, including simple physics, particles, text rendering, sound, input mappings, config files, pathfinding, and Python scripting.
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy.