ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
The ATLAS (Automatically Tuned Linear Algebra Software) project is an ongoing research effort focusing on applying empirical techniques in order to provide portable performance. It provides C and Fortran77 interfaces to a portably efficient BLAS implementation, as well as a few routines from LAPACK.
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy.
Armadillo is a C++ linear algebra library (matrix maths) aiming towards a good balance between speed and ease of use. Integer, floating point, and complex numbers are supported, as well as a subset of trigonometric and statistics functions. Various matrix decompositions are provided through optional integration with LAPACK and ATLAS libraries. A delayed evaluation approach, based on template meta-programming, is used (during compile time) to combine several operations into one and reduce or eliminate the need for temporaries.
The Biochemical ALgorithms Library (BALL) is a framework for rapid application development in molecular modeling and structural bioinformatics. BALL provides an extensive set of data structures as well as classes for molecular mechanics, advanced solvation methods, comparison and analysis of protein structures, file import/export, NMR shift prediction, and visualization. Its extensibility results from an object-oriented and generic programming approach.
BALLView is an extensible viewer for bio-molecular structures. It provides all standard models and offers rich functionality for molecular modeling and simulation, including molecular mechanics methods (AMBER, CHARMM, and MMFF94 force fields), continuum electrostatics methods employing a Finite-Difference Poisson Boltzmann solver, secondary structure calculation, molecular editing and docking. Since BALLView is based on BALL (the Biochemical ALgorithms Library), it is easily extensible on the level of C++ code. In addition, it provides a Python interface with Integrated Development Environment features to allow interactive rapid prototyping.
BuDDy was created as part of a PhD project on model checking of finite state machines by Jørn Lind-Nielsen. The package has evolved from a simple introduction to Binary Decision Diagrams (BDDs) to a full blown BDD package with all the standard BDD operations, reordering, a C++ interface, and a wealth of documentation.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
Babel is an IDL-based language interoperability tool specific to engineering and scientific applications. It allows Fortran 77, Fortran 90, C, C++, Java, and Python to call each other in a single address space for maximum performance. Babel won a 2006 R&D 100 award from R&D Magazine.
BazAR is an augmented reality library based on efficient computer vision techniques. It contains an easy to use geometric and photometric camera calibration system. It works in real-time with one or more cameras. A simple OpenGL GLSL shader augments the video stream by inserting artificial 3D objects, shaded with the calibrated lightmap, on a real surface. BazAR is based on a very fast textured planar object detector and features point classification trees.