ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data. It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Agar is a toolkit for graphical applications. It features a modern GUI system with an unobtrusive API. Agar can use different graphics interfaces, such as SDL and OpenGL, and it has been ported to numerous platforms, including game consoles and embedded systems. Agar is implemented in C, but can be used from other languages.
Allegro is a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, file management functions, compressed datafile, and a GUI.
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy.
Argyll is an ICC compatible color management system. It supports accurate ICC profile creation for scanners, CMYK printers, and film recorders, and calibration and profiling of displays. Spectral sample data is supported, allowing a selection of illuminants observer types, and paper fluorescent whitener additive compensation. Profiles can also incorporate source specific gamut mappings for perceptual and saturation intents. Gamut mapping and profile linking uses the CIECAM02 appearance model, a unique gamut mapping algorithm, and a wide selection of rendering intents. It also includes code for a fast 8-bit raster color conversion engine as well as support for fast, fully accurate 16-bit conversion. Device color gamuts can also be viewed and compared using a VRML viewer.
BALLView is an extensible viewer for bio-molecular structures. It provides all standard models and offers rich functionality for molecular modeling and simulation, including molecular mechanics methods (AMBER, CHARMM, and MMFF94 force fields), continuum electrostatics methods employing a Finite-Difference Poisson Boltzmann solver, secondary structure calculation, molecular editing and docking. Since BALLView is based on BALL (the Biochemical ALgorithms Library), it is easily extensible on the level of C++ code. In addition, it provides a Python interface with Integrated Development Environment features to allow interactive rapid prototyping.
BRL-CAD is a powerful constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, and image and signal-processing tools.
BazAR is an augmented reality library based on efficient computer vision techniques. It contains an easy to use geometric and photometric camera calibration system. It works in real-time with one or more cameras. A simple OpenGL GLSL shader augments the video stream by inserting artificial 3D objects, shaded with the calibrated lightmap, on a real surface. BazAR is based on a very fast textured planar object detector and features point classification trees.