ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
Obix is an object-oriented programming language designed to make it easy to quickly write reliable code. More reliability is achieved through language features which consistently support the "Fail fast!" principle (every coding error should be detected as early as possible, preferably at compile-time, or else as early as possible at run-time). The Obix compiler generates Java binaries which can be executed on any Java virtual machine.
exceptions4c is a tiny, portable framework that brings the power of exceptions to your C applications. It provides a simple set of keywords (macros, actually) which map the semantics of exception handling you're probably already used to: try, catch, finally, throw. You can write try/catch/finally blocks just as if you were coding in Java. This way you will never have to deal again with boring error codes, or check return values every time you call a function.
SHTns is a high-performance Spherical Harmonic Transform library. It was designed for numerical simulation (fluid flows, mhd, etc.) in spherical geometries, but can be used for any kind of problem involving scalar or vector spherical harmonics. It is very fast, thanks to careful vectorization and runtime tuning. It supports multi-threaded transforms via OpenMP. It features scalar and vector transforms, synthesis and analysis, and flexible truncation and normalization. A Python interface is included.
Alore is an object-oriented programming language with a clean syntax that resembles Python and Lua. It is optionally-typed like Google Dart. It is both a dynamic scripting language and a general-purpose language with static typing. It is aimed at most programming tasks, from short scripts to complex applications. It allows programmers to freely mix static and dynamic typing within a program. It has native threads and a very fast edit-test cycle. Programmers can always bypass type checking and run their programs immediately.
ReplicaNet is an object oriented C++ library for developers of applications that require a stable and low maintenance middleware solution to networking. Any project that is designed to use a network of machines, such as multiplayer computer games, need to very carefully consider how to approach the design problems associated with networking. It includes support for binary difference patch creation and delivery, backend availability and TitleID verification, Internet CD/license key verification, NAT detection, advertising and querying of sessions, user accounts, friends lists, game invites, chat rooms, persistent data storage, and statistics and ranking.
Fossil is a distributed software configuration management/version control system built with reliability and ease of use on mind. It comes with integrated bug tracking and a wiki. It is distributed as a single static binary for easy installation and the ability to run in a chrooted environment. Other highlights include a Web interface, autosync, simple networking, and CGI support.