MakeHuman is software for the modelling of three-dimensional humanoid characters. Features that make this software unique include a highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photo-realistic character can be modelled in less than 2 minutes.
Kobldes makes it possible for the designer to model building information and uses POV-Ray for visualization. It is also programmed using the POV-Ray screen description language (SDL). The goal of is to create a fully functioning building information modeling and management tool for designing buildings. It currently allows the designer to accomplish basic tasks with building components such as building levels and spaces in the process of solving design problems. In the near future, it will compute and make available information about the building such as sizes/volumes (such as an area for painting in a particular room), requirement checks (e.g. spatial conformance), and Property checks (e.g. calculating the solar savings factor).
The Structural Proteomics Application Development Environment (SPADE) provides a community suite for developing and sharing protein structure and sequence tools. It includes a custom molecular viewer, sequence alignment editor, many reusable tools, and a chemical probing suite to support experimental verification of predicted structural models.
Vis/Space is a client-server system for visually exploring data structures in 3D virtual space. It allows the placement of various data sources in a three-dimensional environment. Custom search terms can be entered into a query field, or can be navigated to and from an existing object. All objects like images and "text screens" can be moved around. A single click on an image shows the full-resolution version in the foreground. Whole collections of images can be moved. A click to the cube also toggles among several different possible layouts. Data sources include search engines, microblogging, Wikipedia, image/video search, and 4chan.
QuartzCrystal is an application for rendering Quartz compositions to QuickTime movies and image sequences. It supports third party plugins (using both the official and unofficial API), as well as unsafe patches. It also supports spatial supersampling (antialiasing) and temporal supersampling (motion blur).
Seg3D is a volume editing and processing tool that combines a flexible manual segmentation interface with powerful higher-dimensional image processing and segmentation algorithms from the Insight Toolkit. DICOM, VFF, META, NRRD, and many other volume formats are supported. Users can explore and label image volumes using configurable, orthogonal slice view windows and 3D volume rendering.
Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.
Elite remake: The Battle For Birera is an OpenGL Elite port to Qt. It has a completely rewritten AI. There are now battles going on in universe that are independent of the player: pirates attacking trader convoys, police patrols attacking pirates, or even complete war outbreaks. The goal is to be on par with ArcElite (Archimedes Elite). It should compile on any Qt supported platform.