Kobldes makes it possible for the designer to model building information and uses POV-Ray for visualization. It is also programmed using the POV-Ray screen description language (SDL). The goal of is to create a fully functioning building information modeling and management tool for designing buildings. It currently allows the designer to accomplish basic tasks with building components such as building levels and spaces in the process of solving design problems. In the near future, it will compute and make available information about the building such as sizes/volumes (such as an area for painting in a particular room), requirement checks (e.g. spatial conformance), and Property checks (e.g. calculating the solar savings factor).
QuartzCrystal is an application for rendering Quartz compositions to QuickTime movies and image sequences. It supports third party plugins (using both the official and unofficial API), as well as unsafe patches. It also supports spatial supersampling (antialiasing) and temporal supersampling (motion blur).
OsiriX is an image processing software dedicated to DICOM images produced by medical equipment (such as MRI, CT, PET, and PET-CT) and confocal microscopy (LSM and BioRAD-PIC format). It can also read many other file formats: TIFF, JPEG, PDF, AVI, MPEG, and Quicktime. OsiriX is able to receive images transferred by DICOM communication protocol from any PACS or medical imaging modality. OsiriX has been specifically designed for navigation and visualization of multimodality and multidimensional images.
Radzilla is an advanced lighting simulation system. It is based on Radiance, but features additional extensions and a GUI. It is targeted mainly to Radiance users who are a bit more courageous about new features and optimizations and to those who would like to enjoy the power of Radiance but have been afraid of its pure command-line interface so far. Radzilla tries to stay as compatible as possible with "classic" Radiance. Even many tools and files from the classic distribution are used.
Earth3D visualizes the earth in realtime in a 3D view. One can rotate and zoom the view and fly around. Additional data layers can be added to the view, e.g. country flags and names. It uses data from NASA, USGS, the CIA, and the city of Osnabrück. The data is loaded on demand over the Internet.
Drome Engine is a 3D game engine written in C++ using OpenGL for graphics rendering. Some of its features include dynamic lightmaps, stenciled shadow volumes, particle effects, md2 model loading, PCX and PNG image loading, TrueType font loading, simple physics, and a Quake-style console.
The GTO format's primary usage is storage of static geometric data. The types of data you might find in a GTO file are things like polygonal meshes, various types of subdivision surfaces, NURBS or UBS surfaces, coordinate systems, hierarchies of objects, material bindings, and even images. It is used by film, video, and game production companies to streamline the modeling, animation, rendering, and 3-D paint processes. The distribution includes source code for a RenderMan Procedural plug-in, four Maya plug-ins, a Houdini plug-in, a number of command line tools, a Wavefront .obj parser, and two Python modules for reading, writing, and editing GTO files.
Fluxus is a graphical live coding environment for Scheme. Fluxus reads live audio or OSC network messages which can be used as a source of animation data for real-time performances or installations. Keyboard or mouse input can also be read for simple game development, and a physics engine is included for realtime simulations of rigid body dynamics. The built in scheme code editor runs on top of the renderer, which means you can edit the scripts while they are running.