Voreen is a rapid application development framework for the interactive visualization and analysis of multi-modal volumetric data sets. It provides GPU-based volume rendering and data analysis techniques and offers high flexibility when developing new analysis workflows in collaboration with domain experts. The Voreen framework consists of a multi-platform C++ library, which can be easily integrated into existing applications, and a Qt-based stand-alone application.
Visualization Library is C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. It supports advanced features like OpenGL Shading Language, Volume Rendering, Isosurface extraction, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, a multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures, and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, and 3D/2D games.
Elite remake: The Battle For Birera is an OpenGL Elite port to Qt. It has a completely rewritten AI. There are now battles going on in universe that are independent of the player: pirates attacking trader convoys, police patrols attacking pirates, or even complete war outbreaks. The goal is to be on par with ArcElite (Archimedes Elite). It should compile on any Qt supported platform.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0, and 2.1, plus extensions. It is intended as a compact drop-in binding. It is a direct, dynamic binding to OpenGL. An OCaml SDL binding is provided as well, along with texture-map scaling functions, texture mip-map generators, and a bitmapped font library. Extensive documentation and more than 20 examples are provided.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.