The Objeck computer language is an object-oriented computing language with functional features that has ties with Java, C#, and Pascal. In this language, all data types are treated as objects. The language consists of a compiler and VM with an accompanying memory management and JIT compiler.
libCVD is a very portable and high performance C++ library for computer vision, image, and video processing. The emphasis is on providing simple and efficient image and video handling and high quality implementations of common low-level image processing function. The library is designed in a loosely-coupled manner, so that parts can be used easily in isolation if the whole library is not required. The video grabbing module provides a simple, uniform interface for videos from a variety of sources (live and recorded) and allows easy access to the raw pixel data. Likewise, the image loading/saving module provides simple, uniform interfaces for loading and saving images from bitmaps to 64 bit per channel RGBA images. The image processing routines can be applied easily to images and video, and accelerated versions exist for platforms supporting SSE.
ADTPro transfers disks to and from Apple II and Apple /// computers and the modern world using any of these communications methods: serial/USB, UDP via the Uthernet or LANceGS Ethernet cards, or audio via the Apple's cassette ports. ADTPro has comprehensive bootstrapping support for otherwise diskless Apple IIs. The home page includes extensive tutorials for getting started.
The HLA Standard Library was developed to support the High Level Assembler (HLA), but could be used with other assemblers or higher-level languages if the necessary headers were developed. It supports 32-bit versions of Windows, Linux, Mac OS X, and FreeBSD, and is written entirely in HLA. It includes the following modules: args, arrays, bits, chars, console, conversions, cset, date, environment, exceptions, file class, file I/O, filesys, lists, math, memory-mapped files, patterns, RNG, stderr, stdin, stdout, strings, tables, time, timer, zstrings, sockets, threads, and blob. An automated test suite is included.
The Torque Network Library is a robust, secure, and easy-to-use cross-platform C++ networking API designed for high performance simulations and games. It features a UDP- based connection architecture with DoS prevention functionality, different types of data guarantee, bit stream compression, server object replication and updating, and a simple, highly space efficient RPC mechanism. It includes a deterministic application journaling replay function for eliminating hard to find networking bugs.
ZSNES is an SNES emulator for i386 machines running Linux, DOS, or Windows. It allows you to play most SNES games on your PC. It also adds several enhancements not present in the original SNES such as filters to improve image quality, savestates to be able to save/restore your game at any time, and more.
Botan is a crypto library written in C++. It provides a variety of cryptographic algorithms, including common ones such as AES, MD5, SHA, HMAC, RSA, Diffie-Hellman, DSA, and ECDSA, as well as many others that are more obscure or specialized. It also offers SSL/TLS (client and server), X.509v3 certificates and CRLs, and PKCS #10 certificate requests. A message processing system that uses a filter/pipeline metaphor allows for many common cryptographic tasks to be completed with just a few lines of code. Assembly and SIMD optimizations for common CPUs offers speedups for critical algorithms like AES and SHA-1.