RPG Next Gen Editor is a lightweight RPG editor solely based on the Eclipse platform. It has some basic plugins which among other things provide a tree view on the QSYS filesystem, an RPG editor, Compile Result view, Spooled File view, and editor. The focus of the editor is on small size and speed. The goal for this project is a feature-complete RPG (programming language on the IBM System i platform) free-format editor that can be used to develop small- to mid-sized projects.
Evergreen is a cross-platform development environment that tries to be lightweight and language-agnostic yet functional. It started as a project to reimplement Rob Pike's Acme editor for Plan 9 in Java, but has since evolved in directions that help it deal with large codebases and multiple projects/branches at once. Remaining similarities include the tiled windows and the Unix-like reliance on external programs rather than reinventing every wheel. The major philosophical differences include strong support for keyboard-based editing, language-specific functionality, and native platform UI conventions. There are also two new guiding principles: accepting regular expressions and output diffs.
Arcadia is a Light Integrated Development Environment (IDE) for the Ruby language written in Ruby using the classic Tcl/Tk GUI toolkit. Some features include an editor with source browsing, syntax highlighting, and code completion, debug support, the ability to work on any platform where Ruby and Tcl-Tk work, a highly extensibility architecture, and support for RAD GUI building.
Pymacs is a powerful tool which, once started from Emacs, allows both-way communication between Emacs Lisp and Python. Pymacs in intended for using Python as an extension language for Emacs rather than the other way around, and this asymmetry is reflected in some design choices. Within Emacs Lisp code, one may load and use Python modules. Python functions may themselves use Emacs services and handle Emacs Lisp objects kept in Emacs Lisp space.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.