RSS 16 projects tagged "Mac OS X"

Download Website Updated 22 Jul 2011 Flash'In'App

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Pop 28.21
Vit 4.07

Flash'In'App is a Cocoa framework that lets you load and fully manage Adobe Flash movies from your own applications. It provides classes that play SWF files, communicate with them via External API, FSCommands, or Variables, control external resource loading, and much more. They can interact with Flash Player.plugin and SWF files themselves.

Download Website Updated 23 Apr 2013 Ecere SDK

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Pop 438.06
Vit 35.02

The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.

Download Website Updated 27 Nov 2012 Equalizer

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Pop 189.02
Vit 17.73

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.

No download Website Updated 30 Jun 2006 Nelit2 Engine

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Pop 13.00
Vit 50.19

Nelit2 Engine is a game engine that uses a Model-View-Controller concept. The engine uses some popular libraries such OpenGL and SDL. It works on Unix systems and on Windows.

No download Website Updated 04 Sep 2005 fPic

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Pop 22.09
Vit 53.08

fPic is a two-part project that aims at providing a replacement Picture class for command-line applications made with REALBasic. It is split into a dynamic library, manip.dylib, and an RB class, fPic. The dylib handles the heavy-lifting, while the fPic class provides a (more or less) seamless way for RB programmers to manipulate images in CLI applications.

No download Website Updated 17 Oct 2006 Julius MV1

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Pop 41.16
Vit 2.02

Julius MV1 is a showcase application for the Julius framework. It can be used as a fully functional DICOM 3.0 or RAW volume viewer as well as a viewer for large polymesh datasets. It also provides basic data processing features such as volume segmentation or polymesh decimation. Julius MV1 can be used as a basis and testbed for other applications developed with the Julius Framework. The Julius Framework (which comes bundled with MV1) is a general software architecture for medical visualization, simulation, and navigation.

Download Website Updated 10 Sep 2004 RealmForge

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Pop 54.66
Vit 2.04

RealmForge is a .NET 3D game engine predecessor to Visual3D.NET (www.visual3d.net), which is a framework and toolset for the visual design and development of 3D games, simulations, and interactive environments using C#, .NET 2.0, visual scripting, and the XNA Framework.

No download Website Updated 17 Oct 2006 Morena

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Pop 47.60
Vit 2.92

Morena is a Java framework that allows a Java program to acquire an image from a scanner or camera. To communicate with the hardware, it uses standard interfaces: Twain for MS Windows and Mac OS X and Sane for a number of Unix platforms (AIX, BeOS, Darwin, FreeBSD, HP-UX, Linux, NetBSD, OpenBSD, OS2, Solaris, Unixware).

No download Website Updated 17 Feb 2010 Irrlicht Engine

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Pop 203.14
Vit 9.50

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderer.

Download Website Updated 22 Sep 2004 Cut The Crap Software

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Pop 52.64
Vit 4.39

Cut The Crap Software radically simplifies the task of java-based system development. Packages focussed on such problems as persistence, object model representation and XML processing contribute to the encompassing goal of viable model-based system generation from simple descriptions.

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