C4 is a creative-coding framework which lets you build expressive user experiences and create works of art on iOS. It gives you the power of the native iOS programming environment with a simplified API which lets you get down to working with media right away. It lets you build artworks, design interfaces, and explore new possibilities of working with media and interaction.
J2ObjC is a tool from Google that translates Java code to Objective-C for the iOS platform. It enables Java code to be part of an iOS build, as no editing of the generated files is necessary. The goal is to write an app's non-UI code (such as data access or application logic) in Java, which can then be shared by Web apps using GWT, Android apps, and iOS apps. J2ObjC supports most Java language and runtime features required by client-side application developers, including exceptions, inner and anonymous classes, generic types, threads, and reflection. JUnit test translation and execution are also supported.
LibRCrypt is an Objective C library for complex data encryption based on Rubik's Cubes. The idea's pretty simple: If you represent data as the squares on a Rubik's Cube, you can apply transformations to the data and get back encrypted data, all of which is commutatitive. Just as a Rubik's Cube can be solved if you know all of the moves, this data can be "unwound", so to speak, if you know all of the transforms applied, but the encryption is even deeper than that. A cube can only cover (9 squares per face x 6 faces) 54 significant bits of data. Therefore, compressed data must be composed of multiple (even thousands) of Rubik's Cubes.
dnscrypt-proxy acts as a DNS proxy between a regular client, like a DNS cache or an operating system stub resolver, and a DNSCrypt-aware resolver, like OpenDNS. The DNSCrypt protocol focuses on securing communications between a client and its first-level resolver. While not providing end-to-end security, it protects the local network (which is often the weakest link in the chain) against man-in-the-middle attacks. It also provides some confidentiality to DNS queries.
ReplicaNet is an object oriented C++ library for developers of applications that require a stable and low maintenance middleware solution to networking. Any project that is designed to use a network of machines, such as multiplayer computer games, need to very carefully consider how to approach the design problems associated with networking. It includes support for binary difference patch creation and delivery, backend availability and TitleID verification, Internet CD/license key verification, NAT detection, advertising and querying of sessions, user accounts, friends lists, game invites, chat rooms, persistent data storage, and statistics and ranking.