Sepp is a version of the classic sliding puzzle game in which the properly ordered tiles form a picture. The picture is user-selectable, as is the tile-grid geometry. Additionally, Sepp implements an innovative kind of player aggravation: based on a user-configurable degree of evil, it decides, during each animation frame, whether it will disturb a tile while the game is in progress. Sepp is written for the DrScheme enviroment, which is available for all major platforms.
Eleven is a programming language for creating robust, scalable Web applications quickly and easily. It offers a 20x programmer productivity increase over traditional server programming languages like ASP, PHP, and JSP by automating state management and taking control of the application's look and feel. From high-level source code with a simple, C-like syntax, the compiler generates complete, ready-to-run implementations in PHP or mod_perl. Applications maintain their state in a relational database and are inherently fault-tolerant, secure, and scalable.
Roadsend PHP produces optimized stand alone applications, libraries, and Web applications from standard PHP source code. The compiler produces native machine code, not PHP byte code, so no interpreter is required. It is a new implementation of the PHP language and runtime environment compatible with Zend PHP. It does not share any code with the original PHP implementation.
Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
Kipt (Kizome's ISA Piercing Tool) is an HTTP proxy server and proxying name server with the ability to forward requests to other HTTP proxies or to get the documents directly from hosts. It can go through MS ISA Server or MS Proxy doing NTLM authentication. If you're stuck behind a restrictive firewall or proxy with at least one port open for outgoing connections and you have access to a machine outside, you can have nearly full Internet access by using this proxy and the socksify program from dante.
Fluxus is a graphical live coding environment for Scheme. Fluxus reads live audio or OSC network messages which can be used as a source of animation data for real-time performances or installations. Keyboard or mouse input can also be read for simple game development, and a physics engine is included for realtime simulations of rigid body dynamics. The built in scheme code editor runs on top of the renderer, which means you can edit the scripts while they are running.
Chicken is a Scheme compiler that translates most of R5RS Scheme into relatively portable C. It supports fully general tail-call recursion, first-class continuations, and has a very flexible and efficient interface to C and C++. Chicken implements several extensions to the Scheme language: lightweight threads, pattern matching macros, dynamic loading of compiled code, and various object-oriented paradigms, such as TinyCLOS, and others. The library system includes hundreds of convenient modules for practical use.
RScheme is an object-oriented, extended Scheme implementation with a compiler that targets C or (RScheme's own) bytecodes. It has features expected from a modern language: an object system, reflection, modules, namespaces, safe macros, threads, a system call interface (including sockets), separate compilation, and persistence, as well as the formal basis and power of the Scheme programming language. RScheme also features a powerful, elegant foreign code interface.