ZedLog is a robust cross-platform input logging tool (A.K.A., a key logger). It is based on a flexible data logging system which makes it easy to get the required data. It features logging of all keyboard and mouse events, a replay simulation tool, logging to a file, and hiding in the background.
libKISSlog is a trivial lightweight C++ template library designed and written according to the KISS (Keep It Simple and Straightforward) principle. It leans heavily on STL for keeping its implementation as simple as its usage, and tries to provide C++ developers with a lightweight, paradigm-pure, and flexible alternative to logging libraries which use design and/or implementation decisions which at least the author of libKISSlog believes to be questionable. Its easiest to explain why libKISSlog would be suitable for your needs by listing the things which libKISSlog does not choose to use or do: no singletons or other forms of mutable global state, no macros, no attempt to fit the Java runtime everything model onto a C++ library, no attempt to be a Java-style (bloated) framework, no attempt to make the choice for you of whether you need thread safety, and no compromise on simplicity in order to facilitate questionable inner-loop logging practices.
TCPWebLog is a system that collects and aggregates Apache and Varnish Web server logs from multiple Linux computers. It uses a simple "client" program that pipes logs to a central server over a TCP connection, and a "server" program that receive the logs and quickly aggregates or splits them.
zlog is a reliable, efficient, thread safe, flexible, pure C logging library. It was written because there were no good C logging libraries along the lines of Logback for Java or log4cxx for C++. printf can work, but can not be easily redirected or reformatted, and syslog is slow and designed for system use. It provides a syslog model, log format customization, multiple output, safe run-time reconfiguration, high performance, user-defined log levels, safe log rotation, a log4j-style key-value map, in-built debugging, and no external dependencies.