RScheme is an object-oriented, extended Scheme implementation with a compiler that targets C or (RScheme's own) bytecodes. It has features expected from a modern language: an object system, reflection, modules, namespaces, safe macros, threads, a system call interface (including sockets), separate compilation, and persistence, as well as the formal basis and power of the Scheme programming language. RScheme also features a powerful, elegant foreign code interface.
ACDK is a development framework with a similar target of Microsoft's .NET or Sun's ONE platform, but it uses C++ as a core implementation language. It implements the standard library packages, including acdk::lang, acdk::lang::reflect, acdk::util, acdk::io, acdk::text (including regexpr), acdk::net, acdk::sql, acdk::xml, and more. Flexible allocator/garbage collection, threading, and Unicode are implemented in the core of ACDK. Extensions make C++ objects available for reflection, serialization, aspect-oriented class attributes, and [D]ynamic [M] ethod [I]nvocation. This DMI acts as an universal object oriented call interface to connect C++ with scripting languages (Java, Perl, Tcl, Python, Lisp, Visual Basic, and VBScript) and standard component technologies (CORBA and COM).
The lisp-cgi-utils is a software package for developing CGI scripts with Common Lisp. It implements a very basic HTTP/CGI interface (sending headers, getting GET/POST and environment variables) and offers tools for easier HTML generation with special support for handling HTML forms.
Hedgehog is a very concise implementation of a Lisp-like language for low-end and embedded devices. It consists of a compiler and a byte code interpreter. The Lisp dialect has proper support for local and lambda functions, lexical scoping, variable argument functions, garbage collection, exceptions, macros, and over a hundred predefined functions or special forms. The built-in types are lists, symbols, strings, 32-bit integers, AVL trees, and tuples up to 16 elements wide.
InteLib is a library of C++ classes that lets you do Lisp/Scheme programming within your C++ programs, even without any additional preprocessing, without all those calling conventions. You can write code that is accepted by a C++ compiler while thinking in a "Lisp/Scheme mode", and the code you write will look much like Lisp/Scheme code, although it will be pure C++.