Nerd is an attempt to create a cross-platform scripting language that is based on Scheme and easy to embed, extend, and use. It's currently used in video game projects and is interpreted only. There are definite future plans to add a byte-code compiler and VM to it and to write proper documentation.
InteLib is a library of C++ classes that lets you do Lisp/Scheme programming within your C++ programs, even without any additional preprocessing, without all those calling conventions. You can write code that is accepted by a C++ compiler while thinking in a "Lisp/Scheme mode", and the code you write will look much like Lisp/Scheme code, although it will be pure C++.
ECB is a source code browser for (x)emacs. It displays a couple of windows that can be used to browse directories, files, and file contents like methods and variables. It supports source code parsing for languages like Java, C, C++, Elisp, Scheme, Perl, TeX, LaTeX, etc. In addition, it offers an (optional) permanent "compile window" at the bottom of the emacs frame, which is used to display all help and compile output. The rest of the frame is called the "edit area", which can be divided into several edit windows that are used for editing the sources. Deleting some of the edit windows neither destroys the compile window nor the browsing windows. It requires the CEDET suite.
RScheme is an object-oriented, extended Scheme implementation with a compiler that targets C or (RScheme's own) bytecodes. It has features expected from a modern language: an object system, reflection, modules, namespaces, safe macros, threads, a system call interface (including sockets), separate compilation, and persistence, as well as the formal basis and power of the Scheme programming language. RScheme also features a powerful, elegant foreign code interface.