simpleJ emulates a simplified computer on your PC: a retro-style video game console that lets you understand how a computer works and write your own video game programs. The first microcomputers were quite simple. They had a few kilobytes of memory and couldn't run large programs. Many didn't even have an operating system. Yet they had something valuable: understanding everything about their hardware and software was easy. simpleJ aims to make this possible while running on modern PC hardware.
Tux Strikes Back is a level set (new world) for SuperTux 0.1.3, the popular open source jump'n run game which is available for many different platforms. This set comes with 18 new levels and its own world map and story. An installation of SuperTux 0.1.3 (Milestone 1) is required.
Battle Just Started is 3D arcade tank battle game. Rendering is done using OpenGL, and direct rendering is recommended. The game is focused on multiplayer over LAN. An AI is also present, but is not very strong. World simulation is done via ODE, and sound is done using OpenAL and SDL_mixer. The game has currently 6 maps, 5 tanks, and 4 weapons.
Zelda2D is a Zelda related fan-game. It is a classic jump'n'run game in the style of Zelda, featuring Link collecting rupees and defending against evil opponents. The game itself is a game engine that reads levels from XML files. It's very easy to write your own levels and to design objects in the game.
Nuts & Scrap is a platform arcade game with some touches of a graphical adventure title. It features two fearless robots whose mission is to save the human race, which is endangered by an evil doctor trying to take over the world. The game sports fun 3D pre-rendered graphics and a spectacular sound track. It has won a prize from the "Art Futura & Sony Playstation" game development contests.
In Balder2D, players control small probes that shoot tiny projectiles with which they try to destroy each other. It features a 2D overhead view of the playing field. Probes may be human or computer controlled. A probe can perform the following actions: rotate, fire projectiles, "stick" to a wall, and push off of a wall. Players may rotate their probes while in flight, but the only way to change the direction or speed of flight is by firing projectiles, which gives a small kick in the opposite direction, or by running into walls or other probes.