Badut is a home theater PC media browser; an audio/video jukebox. It lets you browse your files and play them, with the focus on good LCD/VFD support, pluggable media (e.g. USB), and infrared remote control. How files are played can be configured. Badut comes with a plugin that plays cdrdao audio CD images directly (audio.toc files).
The Bahamut IRCD is based on the EFNet Hybrid IRCD and has many additional features primarily designed for the DALnet IRC network. Its features include very high performance, compatibility with Solaris, BSD and Linux and a high level of stability under very high load, as well as many improvements over the original EFNet code. Bahamut is not compatible with Dreamforge as of version 1.2.0.
The Bait and Switch Honeypot System combines the snort Intrusion Detection System (IDS) with honeypot technology to create a system that reacts to hostile intrusion attempts by marking and then redirecting all "bad" traffic to a honeypot that partially mirrors your production system. Once switched, the would-be hacker is unknowingly attacking your honeypot instead of the real data, while your clients and/or users are still safely accessing the real system. Life goes on, your data is safe, and you get to learn about the bad guy as an added benefit. It works with Snort 1.9.0, 1.9.1, and 2.0.2.
BalanceNG is a modern, IPv6 capable software IP load balancing solution. It is small, fast, and easy to use and set up. It offers session persistence, different distribution methods (Round Robin, Random, Weighted Random, Least Session, Least Bandwidth, Hash, Agent, and Randomized Agent) and a customizable UDP health check agent in source code. It supports VRRP to set up high availability configurations on multiple nodes. It supports SNMP, integrating the BALANCENG-MIB with Net-SNMPD. It implements a very fast in-memory IP-to-location database, allowing powerful location-based server load-balancing.
In Balder2D, players control small probes that shoot tiny projectiles with which they try to destroy each other. It features a 2D overhead view of the playing field. Probes may be human or computer controlled. A probe can perform the following actions: rotate, fire projectiles, "stick" to a wall, and push off of a wall. Players may rotate their probes while in flight, but the only way to change the direction or speed of flight is by firing projectiles, which gives a small kick in the opposite direction, or by running into walls or other probes.