2329 projects tagged "Linux"
Stupa is an associative search engine. It lets you search related documents with high performance and high precision. Since document data and inverted indexes are kept in memory, Stupa reflects updates of documents in search results in real time. A server implementation of Stupa is possible by using Thrift.
gPM (generic Process Management) is a generic TOPCASED tool for business process management that can also be used for bug or issue tracking and for other almost any document-based process. gPM is composed of a server and several clients are available (Web-based, Eclipse Mylyn connector, Eclipse rich client). As gPM is a generic tool, it needs to be instantiated for each business process you want to support. Defining a business process consists of providing the product types, sheet types, sheet link types, and the life cycle of each sheet type. gPM configuration also includes roles and access controls, sheet type life cycles, dictionaries and translations, functional extension points, filters, and more. gPM has already been successfully instantiated for both simple development processes (like Mantis or Bugzilla) and complex industrial processes, like in the aerospace domain.
The STX ExecPipe library provides a convenient C++ interface to execute child programs connected via pipes. It is a front-end to the system calls fork(), pipe(), select(), and execv() and hides all the complexity of these low-level functions. It allows a program to build a sequence of connected children programs with the input and output of the pipe sequence redirected to a file, string, or file descriptor. The library also allows custom asynchronous data processing classes to be inserted into the pipe or placed at the source or sink of the sequence.
AppLogger is a library that allows an application programmer to provide run-time customizable output from an application. It includes a function, applogger_log(), with calling semantics analogous to the standard C library's printf(), but with extra arguments to specify a classification for the output message. Calls to applogger_log() thus specify the classification and text of a message; calls to other functions in the AppLogger library determine the real-time policy applogger_log() applies to messages of a given classification: print to file, send over a network socket, ignore the message, etc. In short, AppLogger allows for the separation of message content and message output policy in an application.
GRAL is a library for creating high quality plots and charts in Java. Many plot types are available like scatter plot, bubble plots, line plots, area plots, pie charts, and bar charts. Additionally, GRAL can exchange and process data (smoothing), and various plug-ins allow the import and export of data and graphics to formats like CSV, JPEG, PNG, EPS, PDF, or SVG.
nyu is a combination of modern academic approaches to parsing formal grammars from PEGs and expression grammars that represents the new state of the art in parser generators. nyu grammars are written in a powerful language based on PEGs (parsing expression grammars) but with modifications to allow both the AST and the parser to be specified intuitively in a single grammar. nyu outputs parsers that take advantage of the chilon::parser meta-programming library for C++. The generated parsers are almost as concise and readable as the input grammars, yet perform as well as hand-written C code. nyu ASTs are built using tuples, variant types, and lists, and allow self referential parsers and AST nodes to be manipulated. Advanced features such as hashed containers and grammar inheritance are also possible and well tested. nyu is currently powerful enough to deal with complex grammars and bootstraps its own parser.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.