malloc_count provides a set of source code tools that measure the amount of memory allocated to a program at run-time. The code library provides facilities to measure the current and peak heap memory allocation, and write a memory profile for plotting. Furthermore, separate stack_count functions can measure stack usage. The code tool works by intercepting the standard malloc(), free(), etc. functions. Thus no changes are necessary to the inspected source code.
ShuttlePRO is a user program for interpreting key, shuttle, and jog events from a Contour Design ShuttlePRO v2. It translates these events into X keystrokes, mouse button presses, or scroll wheel events. ShuttlePRO events can generate sequences of multiple keystrokes, including the pressing and releasing of modifier keys. The binding can be selected based on the title of the window which is focused.
LibLogicalAccess is an RFID library developed in C++ for Linux/Windows, also available on C# for use on Microsoft operating systems (using a COM wrapper). It provides low-level commands access and high-level generic abstraction for several chips and readers (PC/SC readers like OMNIKEY, STid readers, etc.) on 125Khz (EM4102, HID Prox, etc.), 13.56Mhz ISO14443/ISO15693 (Mifare Classic, Mifare DESFire, HID iClass, etc.), and 433Mhz frequencies.
NanoHttpd is a lightweight HTTP server designed for embedding in other applications. It's only one Java file, in two "flavors", one strictly Java 1.1 compatible, and one at "current" standards. It supports GET, POST, PUT, HEAD and DELETE requests, and supports file uploading with very small memory overhead. Temp file usage and the threading model are easily customized.
wger Workout Manager is a Web application that can manage your workouts, group them into schedules (A>B>C), and export them as PDFs or iCal files. It helps you keep a log of the weights lifted in the different exercises as well as your own body weight and can also create and manage your diet plans.
Playtomic is a set of client and server APIs for game leaderboards, user generated content, and dynamic updates. It began as a hosted service providing tools and analytics for game developers, but is now available for developers to operate on their own. It includes the API server which is written in NodeJS and backed with MongoDB, along with game client APIs for HTML5, Flash, iOS, Android, Windows, and Unity3d games.