tk7 is software for configuring the ICOM IC-Q7A walkie-talkie radio. It lets you read a memory image from the IC-Q7A walkie-talkie, a native tk7 file, or from a Q7 file. A graphical user interface is used to display and edit settings, then write the image back to the radio or save it in a file. Memory channel information can be imported from, or exported to a .csv (comma-separated) file. Users may sort memory channels by frequencies within one or both banks.
tk75 is a multiplatform control and cloning program for the ICOM IC-R75 shortwave receiver. It lets you control the IC-R75 from a computer and download/upload the radio's memory channels from/to a csv (comma-separated values) file using a graphical user interface. A logging facility records active frequencies, intercept time, and relative signal strength automatically while scanning. A session history window lets you return to a frequency you've monitored using a single mouse click. tk75 affords easy access to radio controls which are buried within the radio's menus (e.g., DSP Noise Reduction level).
tk92 is multi-platform software for configuring Radio Shack PRO-92 and PRO-2067 scanner radios. It lets you read a memory image from the receiver or an SPG file, view and change settings using a graphical interface, and sort memory channels by frequency or by label. Users can import and export memory channel and talk group data from CSV files. tk92 can then write the image from the computer back to the radio.
TKFaxSpool is a frontend for mgetty's "faxspool/faxq/faxrm" send FAX programs. It allows you to send facsimiles and manipulate the fax queue, maintain an Address Book of FAX recipients, and view PostScript attachments using GV. It has a special commandline argument for lpd-style FAX-printer spooling so any program with a print button can FAX the print output, and also allows you to view incoming FAX/Voice messages by quick launch button for TKVOICE.
tkscript is a JIT-accelerated C-like scripting language with bindings for OpenGL, SDL, SDL_net, libpng, and zlib. A plugin SDK can be used to dynamically extend the script engine with custom C functions and C++ classes. It can be used to create portable, 3D, OpenGL-accelerated multimedia applications.