pam_ttylog is a PAM module to log console output of a login shell. pam_ttylog takes an approach that makes a script-like environment in the PAM session section of /bin/login. Thus, the log files are in a user-unreachable directory and have user-unreadable/unwritable permissions. As PAM module, it doesn't need to modify or replace the original /bin/login, getty, telnet, or libraries for its installation and operation.
phpdigikam is a Web interface for browsing your Digikam photos. It allows you to quickly share your Digikam photo collection with navigation by albums or tags. You will need a PHP5-enabled server and a few lines of configuration. Features include slideshow, play movies, and re-use of freedesktop thumbnails.
GêBR is a simple graphical interface that facilitates geophysical data processing. While it is not a package for processing, it is designed to integrate a large variety of free processing packages. It can handle Projects and Lines, assemble and run processing sequences, and act as an interface to many freely-available seismic-processing packages (such as Seismic Unix, Madagascar, etc.)
The IEC 61131-3 Structured Text to XML Compiler parses an IEC Structured Text source and generates an XML representation of the syntax tree of the source. Names defined in the IEC 61131-3 grammar are used as tag names, though underscore characters in the names of the non-terminal symbols are replaced with a minus sign. The result then can be further processed with the YML toolchain or with an XSLT stylesheet. The compiler is compatible with the 61131-3 ST standard as used in the Beremiz project, as well as with the dialect of EPAS 4.
The Gluon project is an open framework for creating and distributing games, supporting the flow of the idea all the way from the author to the player of the finished game. The current goal for the first stable release is to create games using 2D graphics. The reasoning behind this is that the niche for this type of visual is very large and so far untapped by specialized tools. In the world of 3D games there are solutions such as Unity3D, which provide a distribution system, but in the 2D game development world there are no tools to provide a complete ecosystem for creation, distribution, and feedback gathering. The three main audiences of Gluon are game creators, game players, and application programmers. Each of these are a user of one of the tools.