a2b is an abstract train game where you guide trains to their destination without letting them collide with each other. Each game is played on a set of tracks on which trains run at regular intervals. You pick a train and accelerate, brake, or stop as necessary to safely guide it to its destination. Since trains are continously being launched, more than 1 train will want to use the same section of a track, potentially leading to a collision. You must resolve this by making a train wait while you rush another train. As a last resort, you can send a train back to its base.
ChangeBlindness is a small game that demonstrates the change blindness phenomenon. The effect shows that our brains have a low-level (i.e. subconscious) change detection capability that can be disabled pretty easily (for instance, with a flicker of around 100ms). The game illustrates this using an increasing number of icons, one of which will change during a flicker. The goal of the game is to find the changing icon as quickly as possible.
enemy lines 7 is a game that is a bit experimental. You are a damaged alien spy probe. With visual systems malfunctioning, all you have left for navigation is a particle detector. You have to reach your pickup zone before system failure. Basically, you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there.
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. In it, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem. It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more