The X Binary Package System (in short XBPS) is a binary package system designed and implemented from scratch. Its goal is to be fast, easy to use, bug-free, featureful, and portable as much as possible. There is a well documented API provided by the XBPS Library that is the basis for its frontends, to handle binary packages and repositories.
Andrew's Game aims to be a lightweight and highly expandable code base editable by anyone with a basic understanding of Python. The project has three parts: core systems, sample game, and reusable extensions. Core systems deal with the actual game mechanics; a sample game will be a template of how to use core systems and reusable extensions to create a working game. The reusable extensions can contain items and minor added functionality. Andrew's Game can implement a text-only single player RPG, which is like a MUD without support for multiple players.
LibCarvPathRepository is a library that provides the low level functionality for creating and using a (single, large, growing, sparse) file as an archive of (forensic) media images and other files. LibCarvPathRepository is to be used in conjunction with CarvFS. The CarvFS "raw" module is growing archive aware, making it possible to add (forensic) media images to a mounted raw archive. The LibCarvPathRepository library provides the low level multi-process safe API for appending an entity to the growing archive. Blocks of NULL data are automatically converted to sparse content to keep down the disk usage of the archive. After the image has been added to the archive, the library provides the carvpath of the newly entered image within the archive, making it possible to hand this carvpath to other carvfs aware tools.