The Advanced Linux Sound Architecture is composed of several parts. The first is a fully modularized sound driver which supports module autoloading, devfs, isapnp autoconfiguration, and gives complete access to analog audio, digital audio, control, mixer, synthesizer, DSP, MIDI, and timer components of audio hardware. It also includes a fully-featured kernel-level sequencer, a full compatibility layer for OSS/Free applications, an object-oriented C library which covers and enhances the ALSA kernel driver functionality for applications (client/server, plugins, PCM sharing/multiplexing, PCM metering, etc.), an interactive configuration program for the driver, and some simple utilities for basic management.
The CDDB/CDDB_get Perl module gets the CDDB info for an audio CD. The included script was intended as a demo for CDDB_get, but over time it has gained powerful features like the ability to write to a database, offline mode, HTTP mode (including proxy), saving in standard XMCD format, and writing 'lame' commands.
libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.
libmidixx is a C++ library to manipulate MIDI sequences. It is intended for a multimedia application that handles playback, recording, and editing of MIDI sequences, though the current version just implements playback only. libmidixx supports OSS, ALSA, and serial (tty) MIDI ports, and also comes with a user-space sequencer implementation, which does a fair job on a lightly-loaded machine.
MPEG Maaate (MPEG audio analysis toolkit) is a C++ toolkit to parse and analyse audio data in the frequency domain, e.g. analysing MPEG-1/2 Layers 1-3 audio files in the compressed domain. It makes the encoded fields of an MPEG audio stream accessible and provides some content analysis functions like silence detection.
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.
Sfront compiles MPEG 4 Structured Audio (MP4-SA) programs into efficient C programs that generate audio when executed. MP4-SA is a standard for normative algorithmic sound, which combines an audio signal processing language (SAOL) with score languages (MIDI and SASL). Under Mac OS X and Linux, sfront supports real-time, low-latency audio input/output and MIDI input. Under Mac OS X, sfront supports the creation of AudioUnit plug-ins. The documentation includes a book about SAOL programming.