TacitPixel (formerly libTAP ) is a prototyping system for virtual reality and augmented reality applications. It runs on a variety of platforms. RAP (rapid application prototyping) is done through the Lua interface, which mirrors the C++ namespace as closely as possible. libTAP has a small but distinctive feature set, focused on prototyping of realtime 3D simulations.
C/Invoke is a library which can call C functions at runtime with no prior knowledge of the function prototypes. This capability is used to allow any language to call native libraries without writing a separate module in C, similar to the P/Invoke functionality of the .NET framework.
Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. You upload your Creature Code (written in Lua) to a game server using a telnet Interface. The game server then runs your code. The graphical client can be used to watch running games or replay recorded games.
SAOTrace is a suite of software designed to simulate the as-built performance of grazing-angle X-ray optics using the ray-tracing approach. It is derived from portions of the NASA OSAC (Optical Surface Analysis Code) software suite. It can model nested conical as well as flat optical designs, and includes the ability to model arbitrary support structures and baffles. It can model non-ideal multi-layer reflective coatings as well as scattering from the optical surfaces.