62 projects tagged "Linux"
Hasciicam makes it possible to have live ASCII video on the Web. It captures video from a TV card and renders it into ASCII, formatting the output into an HTML page with a refresh tag or in a live ASCII window or in a simple text file as well, giving anyone that has a bttv card, a Linux box, and a cheap modem line the ability to show a live asciivideo feed that can be browsable without any need for a plugin, Java, etc.
DirectFB is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware.
FreeJ is a vision mixer: an instrument for realtime video manipulation used in the fields of dance and theater performance, veejaying, medical visualization, and TV. With FreeJ, multiple layers can be filtered through effect chains and then mixed together. The supported layer inputs are images, movies, live cameras, particle generators, text scrollers, and more. The resulting video mix can be shown on multiple and remote screens, encoded into a movie, and streamed live to the Internet. FreeJ can be controlled locally or remotely from multiple places at the same time, using a slick console interface. It can be automated via JavaScript and operated via MIDI and joystick.
Songwrite is a tablature editor. It supports many string instruments in addition to traditional staff notation. You can edit tablature (guitar, bass, banjo, etc.) and staff notation, add lyrics, create your own songbook, play your partitions, print your partitions and your songs, automatically convert staff notation to tablature and vice-versa, export songs to many formats (PDF, MIDI, ASCII tablature, GNU Lilypond, LaTeX, PostScript, etc.), and import Guitar Pro 3/4 files (experimental).
EZFB is a polymorphic, object oriented Linux frame buffer API written in C, designed to adapt at run time to control any properly configured Linux frame buffer video system. It offers independent, simultaneous control of multiple video cards within a single system, exceptional control of colors, the ability to display all or portions of bitmap files anywhere on the screen, automatic color depth conversion, the ability to capture to bitmap files, an 8x8 bitmapped font, routines to draw points, lines, outlined and filled rectangles, signal trapping for automatic screen clean-up at process termination, and much more. The demonstration applications include a bitmap viewer, screen capture utility, screen saver, and a touch screen calibration utility and an application for generating, viewing, transforming, and saving files according to The International Laser Display Association's ILDA file format.
Allegro Sprite Editor (ASE) is a program specially designed with facilities to create animated sprites that can be used in some video game. It lets you create static images, characters with movement, textures, patterns, backgrounds, logos, color palettes, etc. It focuses on pixel editing to do pixel art. It isn't a photo retouching tool or a vector graphics editor. Mainly, it is a tool to create tiny animations pixel-by-pixel.
LiquidMaya is a Maya to Renderman plug-in that handles full Renderman output support with a focus on speed, efficiency, and extensibility. Its features include procedural rib generation, full network rendering support, segmented rib files, a shader assignment interface, and much more. Along with the ability to write full C++ plug-ins, it is incredibly easy to script Liquid with Mel. Liquid was used for the visual effects of the "Lord of the Rings" movie.
Evolvotron is an interactive "generative art" application to evolve images/textures/patterns through an iterative process of random mutation and user-selection driven evolution. If you like lava lamps, and never got tired of the Mandelbrot set, this could be the software for you. It's implemented using Qt, and is multithreaded.