Big Brother is a combination of monitoring methods. Unlike SNMP where information is just collected and devices polled, Big Brother is designed in such a way that each local system broadcasts its own information to a central location. Simultaneously, Big Brother also polls all networked systems from a central location. This creates a highly efficient and redundant method for proactive network monitoring.
CDSA stands for Common Data Security Architecture. It provides a security framework that includes cryptographically signed modules to present an abstracted unified API to the application developer to perform cryptographic and security related operations. It also includes hardware support for cryptographic tokens and biometric devices, such as thumbprint scanners. Intel has implemented the CDSA 2 specification and released it as open source.
KEGS is an actively-developed Apple IIgs emulator, originally written for HP workstations, improved and customized for Linux. It runs under X at any display depth, and supports changable memory sizes, joysticks, and sound. KEGS boots all Apple II OS variants, and supports all of the graphics modes of the Apple IIgs. It requires a copy of the Apple II system ROMs. Kegs has been adapted to work under Mac OS X, Windows, and the SDL library.
KVEC is a command line tool that allows you to convert raster graphics to vector graphics. KVEC is designed for 32 bit operating systems and runs on Win32, OS/2, HP-UX, NEXTSTEP, Linux, IRIX, AIX 4.x, Macintosh and BeOS. Docs are available in English and German. The shareware version is available for 30 day trial.
mmounter tries to mimic the behaviour of MacOS with regards to automatic monitoring and mounting of the volumes in your system (CDs, ZIP disks, floppies, HDs) using their volume name as the mount point. It will optionally eject devices and let users mount/umount them. Currently mmounter supports ext2, ext3, iso9660 (CD), HFS, and VFAT. This tool is user-space only (doesn't require any kernel patching) and should be fairly portable.
QGLViewer allows people programming in OpenGL to play around with three dimensional scenes or to write software that uses OpenGL. It provides a set of classes for camera control, as well as comfortable user interface that allows you to control your viewing parameters via mouse and buttons. A framework for camera paths and their interpolation is provided, as is a simple scene tree. QGLViewer is object oriented and programmed in C++ such that the programmer simply instantiates a viewer and connects it to their own render routines.