The aim of LucED is to be a fast and responsive X11 text editor with a simple but powerful user interface similar to NEdit. It uses Lua as an embedded scripting language, and features syntax highlighting that is configurable via PCRE regular expressions with arbitrarily nested patterns.
crtmpserver it is a high performance streaming server able to stream (live or recorded) in the following technologies: to and from Flash (RTMP, RTMPE, RTMPS, RTMPT, RTMPTE), to and from embedded devices (such as iPhone and Android), from surveillance cameras, and with IP-TV using MPEG-TS and RTSP/RTCP/RTP protocols. Also, crtmpserver can be used as a high performance rendesvous server. For example, it enables you to do audio/video conferencing, online gaming, online collaboration, and simple or complex chat applications.
eLua (Embedded Lua) aims to introduce the programming language Lua to the embedded software development world. Lua is the perfect example of a minimal yet fully functional language. The aim of the project is to have a fully functional Lua development environment on a microcontroller (Lua interpreter, modules appropriate for microcontroller environments, and editor) without the need to install a specific toolchain on the PC side.
The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.
PropXX provides a property/configuration mechanism for C++ applications. Properties can be defined in files similar to but more flexible than Java properties. Property files are defined in a type-safe, modular way and offer the full expressiveness of the Lua scripting language. The design of PropXX combines flexibility with high performance for the C++ code that accesses property values. The property values are stored in objects of special property classes, which are automatically generated from the property set definitions. Performance-critical code can be inlined by the compiler, and a typical access to a property value is as cheap as reading a single variable from the memory. No costly data structures like hashes, balanced trees, etc. are involved.
Ditchers is a multiplayer action game where underground tanks use a variety of weapons to find and destroy each other. Tanks dig tunnels in the soil with a limited supply of energy that can be refilled only in homes (as well as health). the GUI is controlled mainly by mouse, while gameplay is controlled only by keyboard. It is not difficult to create your own maps or to draw your own tank. The game supports split-screen, network games, and artificial players whose intelligence is programmable in the Lua scripting language. The game is inspired by Tunneler.
The Lumiera project strives to create a video/film editing solution usable for professional grade productions, e.g. a documentary or feature film. The main focus is on supporting large scale and complicated project setups and to add the actual media processing in an open plugin-based manner Lumiera was born out of the Cinlelerra community. It started as a partial rework of the Cinelerra codebase, but then quickly turned into a complete re-engineering. It has been underway for almost 3 years, and has a substantial body of working code, but is not yet ready for end users.