Libpointmatcher is a modular "Iterative Closest Point" library, useful for robotics and computer vision. This library is designed with modularity and performance in mind. It provides building blocks to construct various ICP chains often seen in research. These chains can be tuned without any recompilation, and new modules can be added without modifying the core of the library.
nf1db is an in memory database engine with SQL and JDBC interfaces. It supports transactions, commands from the SQL-2003 standard, all major data types, a number of functions, default and null values, auto-increments, constraints, primary and foreign keys, set operations, implicit and explicit joins, nested SELECT statements, quantity limits in SELECT statements, and much more.
The Blender-Mathutils module originated from Blender, where it has been used for some years in production as a utility module for use in areas including animation, games, and mesh manipulation. This differs from 'numpy' in that it is computer graphics focused, combining Matrix and Vector types with rotation classes, which is very useful for use with animation or anywhere Euler and Quaternion values are frequently used. This project is mainly a build system around the actively maintained mathutils code in Blender to allow non-Blender related projects to make use of it. A link to the Blender repository is used so that the source never gets out of sync.
BitDew is a programmable environment for the management and distribution of data for grid, desktop grid, and cloud systems. It can easily be integrated into large scale computational systems such as XtremWeb, BOINC, Hadoop, Condor, Glite, Unicore, OpenStack, and Eucalyptus. It provides key P2P, grid, and cloud technologies (DHT, BitTorrent, Amazon S3, DropBox) and high level programming interfaces with a simple API for creating, accessing, storing, and moving data with ease, even in highly dynamic and volatile environments.
System# is a .NET library intended for the description of real-time embedded systems. It comes with a built-in simulator kernel and a code transformation engine that converts a design into synthesizable VHDL. The main focus is currently the development of FPGA designs. System# not only supports register-transfer-level (RTL) descriptions whose translation to VHDL is straightforward, but is also capable of converting clocked threads with wait statements to a synthesizable VHDL state machine. Furthermore, System# introduces synthesizable transaction-level modeling features. From a technological point of view, it uses reflection and assembly code (CIL) decompilation to reconstruct an abstract syntax tree (AST) from the system design. The AST conforms to SysDOM, a document object model for describing component-based reactive systems. An unparsing stage converts the AST to VHDL. The decompilation process can be instrumented in various ways by attribute-based programming. Furthermore, transformations of the AST itself are possible. This enables implementation of advanced features such as converting clocked threads to finite state machines.